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[[File:Robot (SaGa 2 Hihou Densetsu).jpg|thumb|Artwork of a playable Robot from ''SaGa 2 Hihou Densetsu''.]]
[[File:Robot (SaGa 2 Hihou Densetsu).jpg|thumb|Artwork of a playable Robot from ''SaGa 2 Hihou Densetsu''.]]
'''Robots''' are one of the many [[races]] that inhabit the worlds of ''SaGa''. Robots are an artificial race that lives side by side with the other organic races. Robots are powerful fighters who often use more modern weapons like guns or lasers to fight, but can get the job done with more ancient weapons as well. They can tack on other equipment to make them more durable too.
'''Robots''' are one of the many [[races]] that inhabit the worlds of ''SaGa''. Robots are an artificial race that lives side by side with the other organic races. Robots are powerful fighters who often use more modern weapons like guns or lasers to fight, but can get the job done with more ancient weapons as well. While the origin of most robots within the series vary from title to title, SaGa 3 proposes that some robots may have started life as organic beings as both the CPU for the Talon originated from a human brain, and [[humans]] and [[espers]] can augment themselves to the point of becoming completely mechanical. Though prominent in the early entries, robots are not seen as often in most of the series compared to the other races.
 
While the origin of most robots within the series vary from title to title, ''[[SaGa 3: Jikuu no Hasha]]'' proposes that some robots may have started life as organic beings as both the CPU for the Talon originated from a human brain, and [[humans]] and [[espers]] can augment themselves to the point of becoming completely mechanical.
 
Though prominent in the early entries, robots are not seen as often in most of the series compared to the other races. They are first seen in ''[[SaGa 2: Hihou Densetsu]]''.


== SaGa 2 Hihou Densetsu ==
== SaGa 2 Hihou Densetsu ==
[[File:Final fantasy legend ii art 26.jpg|thumb|Artwork of a Robot.]]
The first game to introduce Robots as a race, they are one of the four races the player can choose from when creating their player avatar and party. Like the other races, Robots have a unique way of being developed for the game. Robots start with no stats and only gain them by equipping weapons and armor. Most pieces of equipment will grant some amount of HP but stats will depend on the type of equipment and it's own strengths. Agility based weapons will raise the robots agility while strength based does for strength. Armor will grant defensive bonuses and sometimes the robot can even gain elemental bonuses if the armor possess one. Robots cannot gain any magic and so magic based weapons will usually not grant any bonus except HP.
The first game to introduce Robots as a race, they are one of the four races the player can choose from when creating their player avatar and party. Like the other races, Robots have a unique way of being developed for the game. Robots start with no stats and only gain them by equipping weapons and armor. Most pieces of equipment will grant some amount of HP but stats will depend on the type of equipment and it's own strengths. Agility based weapons will raise the robots agility while strength based does for strength. Armor will grant defensive bonuses and sometimes the robot can even gain elemental bonuses if the armor possess one. Robots cannot gain any magic and so magic based weapons will usually not grant any bonus except HP.


There are restrictions though, in the case of armor, the robot will not get the same defensive bonus from armor that Humans/Espers will get, instead they get a flat rate based on the type. So Bronze armor might give an Esper +3 Defense when equipped, but a Robot will only get +2. On the other hand, any Bronze armor piece such as helms and gloves will grant this bonus as well, so a player can save themselves money by only buying the less expensive armor pieces. Another perk of robots is that they can equip multiples of the same types of armors. So a robot can be equipped with four Giant Helms and not be penalized, whereas humans and espers are restricted to one headpiece.
There are restrictions though, in the case of armor, the robot will not get the same defensive bonus from armor that Humans/Espers will get, instead they get a flat rate based on the type. So Bronze armor might give an Esper +3 Defense when equipped, but a Robot will only get +2. On the other hand, any Bronze armor piece such as helms and gloves will grant this bonus as well, so a player can save themselves money by only buying the less expensive armor pieces. Another perk of robots is that they can equip multiples of the same types of armors. So a robot can be equipped with four Giant Helms and not be penalized, whereas humans and espers are restricted to one headpiece.


Weapons have their own trick to them as well. When a Robot equips a weapon, the weapons amount of usages is automatically halved. If the weapon is removed from the robot, it is halved again. As an example, if you equip a robot with a Rapier that has 20 uses, the Robot will only be able to use it 10 times, and if the rapier is not used and then removed, it will only have five more uses. For this reason it is important to think wisely before equipping a robot with any gear that might be better served on a non-robot character. To counter this steep price, weapon usage will actually be restored by resting in an inn for the robot.
Weapons have their own trick to them as well. When a Robot Equips a weapon, the weapons amount of usages is automatically halved. If the weapon is removed from the robot, it is halved again. As an example, if you equip a robot with a Rapier that has 20 uses, the Robot will only be able to use it 10 times, and if the rapier is not used and then removed, it will only have five more uses. For this reason it is important to think wisely before equipping a robot with any gear that might be better served on a non-robot character. To counter this steep price, weapon usage will actually be restored by resting in an inn for the robot.


Like Humans, Robots have full access to their equipment slots and it's possible to give them several pieces of armor and weapons to develop them. Since these stats stack, it's possible with careful planning to develop a robot with stats that go beyond the 999HP and 99 stat cap. This allows Robots to be one of the strongest fighters on the player's team if developed correctly.
Like Humans, Robots have full access to their equipment slots and it's possible to give them several pieces of armor and weapons to develop them. Since these stats stack, it's possible with careful planning to develop a robot with stats that go beyond the 999HP and 99Stat cap. This allows Robots to be one of the strongest fighters on the player's team if developed correctly.


In addition to this, robots also have innate immunity to Paralyze and Poison. The biggest downside of robots besides their obvious expense, is the robots great weakness to magic. Due to being unable to raise their magic, robots suffer from low magic defense and can easily be decimated by a strong enough magic casting enemy after a few rounds.
In addition to this, robots also have innate immunity to Paralyze and Poison. The biggest downside of robots besides their obvious expense, is the robots great weakness to magic. Due to being unable to raise their magic, robots suffer from low magic defense and can easily be decimated by a strong enough magic casting enemy after a few rounds.


== SaGa 3 Jikuu no Hasha ==
== SaGa 3 Jikuu no Hasha ==
SaGa 3 no longer lets the player choose their starting class, instead humans or espers can transform themselves into a Robot by installing robot parts taken from fallen enemies.
SaGa 3 no loner lets the player choose their starting class, instead humans of espers can transform themselves into a Robot by installing robot parts taken from fallen enemies.


Robots have been completely altered in how they are developed from the previous game. Like Monsters, Robots are dependent on Robot Parts that are dropped and installing them will transform a character into a new robot similar to how Monsters were developed in previous games. Transforming uses a much simpler algorithm than the monster ones from previous installments. There are 32 possible Robots the player can develop their party into. The 32 robots are divided into two tiers, one representing Earth and Water, while the other tier is Air and Fire. All player characters have an innate Element that is one of these four elements, and all robot parts fall into one of these elements as well. When a human/esper installs a part, the game will check the element of the character and the robot part to determine what the resulting new form will be based on the two tier lists. The exact form is then calculated by the character's level.
Robots have been completely altered in how they are developed from the previous game. Like Monsters, Robots are dependent on Robot Parts that are dropped and installing them will transform a character into a new robot similar to how Monsters were developed in previous games. Transforming uses a much simpler algorithm than the monster ones from previous installments. There are 32 possible Robots the player can develop their party into. The 32 robots are divided into two tiers, one representing Earth and Water, while the other tier is Air and Fire. All player characters have an innate Element that is one of these four elements, and all robot parts fall into one of these elements as well. When a human/esper installs a part, the game will check the element of the character and the robot part to determine what the resulting new form will be based on the two tier lists. The exact form is then calculated by the character's level.
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Robots can still equip armor and weapons like other classes and these stats affect them normally. Robots are unable to use magic and still have the lowest magic defense in the game.
Robots can still equip armor and weapons like other classes and these stats affect them normally. Robots are unable to use magic and still have the lowest magic defense in the game.


Also new to the game are transitional forms which a character must go through before becoming the full form. For robots, these are [[cyborgs]] who function in a similar fashion to how robots worked in the first game. By installing a few more parts after turning a character into a cyborg, they'll finally become a full robot.
Also new to the game are transitional forms which a character must go through before becoming the full form. For robots, these are cyborgs who function in a similar fashion to how robots worked in the first game. By installing a few more parts after turning a character into a cyborg, they'll finally become a full robot.
 
== SaGa Frontier ==
Robot appear once again in SaGa Frontier as a recruitable race. They have been retooled dramatically from the earlier entries while still retaining many of their core elements from their first appearance. A robots stats are directly reflected by the equipment they use. Armor and weapons will raise their stats in a similar fashion to SaGa 2. New to the entry is the introduction of Memory Boards which are unique equipment to Robots that both raise their stats and increases the amount of skill slots a robot may have.
 
Unlike humans, Robots cannot spark skills, instead they function closer to monsters and have the ability to download programs from defeated enemy robots/cyborgs. While many of these skills are defensive in nature such as being able to dodge weapons used by robots like lasers and missiles, some are powerful exclusive skills that make great use of the heavier guns available in the game such as Magnify and Intercept Missile.
 
Unlike previous entries, Robots are not specific characters as opposed to a generic race to recruit or a class to transform into. [[T260G]] is the only robot to be a main character in the series. 
 
===Playable mec characters===
*[[T260G]]
*[[EngineerCar]]
*[[ZEKE]]
*[[BJ&K]]
*[[PzkwV]]
*[[Rabbit (SaGa Frontier)|Rabbit]]
*[[Leonard]]


[[Category:Races]]
[[Category:Races]]

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