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[[File:Makai Toushi SaGa Manual Red Bull.jpg|thumb|Artwork of the Red Bull from the manual of ''Makai Toushi SaGa''.]]
[[File:Makai Toushi SaGa Manual Red Bull.jpg|thumb|Artwork of the Red Bull from the manual of ''Makai Toushi SaGa''.]]
'''Monsters''' are one of the many [[races]] of beings that exist with the various worlds of the ''[[SaGa]]'' franchise. Unlike the more humanoid races like [[Espers]] and [[Humans]], monsters take on various drastically different appearances, such as quadruped beasts, humanoids, zombies, ghosts, fish, and a lot more. Monsters can either eat the meat of fallen monsters or absorb their power (depending on the game) to turn into other kinds of monsters, and by doing so they change their appearance, strengths, and abilities. This ability is generally only used by playable monster characters in the series.
'''Monsters''' are one of the many [[races]] of beings that exist with the various worlds of the ''[[SaGa]]'' franchise. Unlike the more humanoid races like [[Espers]] and [[Humans]], monsters take on various drastically different appearances, such as quadruped beasts, humanoids, zombies, ghosts, fish, and a lot more. Monsters can either eat the meat of fallen monsters or absorb their power to turn into other kinds of monsters, and by doing so they change their appearance, strengths, and abilities. This ability is generally only used by playable monster characters in the series.


While monsters are often an antagonistic race, they are not unintelligent feral creatures. There are several entries that show that monsters can master communication with other races, and easily integrate themselves into the societies of other species peacefully. In these entries, they are shown in the same towns and cities as the other races, and are able to be understood by the player's characters.
While monsters are often an antagonistic race, they are not unintelligent feral creatures. There are several entries that show that monsters can master communication with other races, and easily integrate themselves into the societies of other species peacefully. In these entries, they are shown in the same towns and cities as the other races, and are able to be understood by the player's characters.
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Monsters are a race the player can choose to be in most early games in the franchise history, as early as the first game, ''[[Makai Toushi SaGa]]'', but playable monster characters became rare as the franchise became more narratively driven in later games. There are still some prominent friendly monster characters who are playable in later installments, such as [[Riki]] and [[Slime (SaGa Frontier)|Slime]] from ''[[SaGa Frontier]]''.
Monsters are a race the player can choose to be in most early games in the franchise history, as early as the first game, ''[[Makai Toushi SaGa]]'', but playable monster characters became rare as the franchise became more narratively driven in later games. There are still some prominent friendly monster characters who are playable in later installments, such as [[Riki]] and [[Slime (SaGa Frontier)|Slime]] from ''[[SaGa Frontier]]''.


== ''Makai Toushi SaGa'' ==
 
== Makai Toushi SaGa ==
[[File:The Final Fantasy Legend Manual 8 Monsters.jpg|thumb|Artwork of eight monsters as seen in ''The Final Fantasy Legend'' US manual.]]
[[File:The Final Fantasy Legend Manual 8 Monsters.jpg|thumb|Artwork of eight monsters as seen in ''The Final Fantasy Legend'' US manual.]]
Monsters are a distinct race of creatures, created by the [[Creator]]. According to the US ''The Final Fantasy Legend'' manual, some monsters are from the [[Continent]]'s past, and some are friendly newcomers from the [[Tower (The Final Fantasy Legend)|Tower]].
Monsters are a distinct race of creatures, created by the [[Creator]]. According to the US ''The Final Fantasy Legend'' manual, some monsters are from the [[Continent]]'s past, and some are friendly newcomers from the [[Tower (The Final Fantasy Legend)|Tower]].


Monsters are one of the three races a player can choose to make their player avatar into, and hire into their party. While monsters have no gender option to choose, the player has the option of choosing between four different types of monsters when starting the game: Clipper, Wererat, Redbull, and Zombie. Like the other two races, monsters do not grow stronger through conventional experience mechanics, however unlike the other races, monsters will transform into stronger monsters by consuming "Monster Meat" from defeated enemies.
Monsters are one of the three races a player can choose to make their player avatar into, and hire into their party. While monsters have no gender option to choose, the player has the option of choosing between four different types of monsters when starting the game: Clipper, Wererat, Redbull, and Zombie. Like the other two races, monsters do not grow stronger through conventional experience mechanics, however unlike the other races, monsters will transform into stronger monsters by consuming "Monster Meat" from fallen enemies.


The skills of monsters are entirely determined by their current species and cannot be changed except by transforming into a different monster. However, when sleeping at an inn, all skill charges are restored for all skills the monster currently has. Monsters can have up to eight skills, though only the absolute highest level species have eight skills. Monsters cannot equip items at all.
The skills of monsters are entirely determined by their current species and cannot be changed except by transforming into a different monster. However, when sleeping at an inn, all skill charges are restored for all skills the monster currently has. Monsters can have up to eight skills, though only the absolute highest level species have eight skills. Monsters cannot equip items at all.


=== Transformation mechanics ===
=== Transformation mechanics ===
The mechanics for determining what the monster will change into can be a bit complicated. All non-boss monsters found in the game are divided into classes of their type based on their sprite model for the maps. There are 26 classes of monsters with six monsters per class. These monsters are then graded between 1-14, with 1 being weak and 14 being the strongest. The monster class will be determined by the classes of the monster the player is transforming and the class of the monster meat being consumed.
The mechanics for determining what the monster will change into can be a bit complicated. All non-boss monsters found in the game are divided into classes of their type based on their sprite model for the maps. There are 26 classes of monsters with five monsters per class. These monsters are then graded between 1-14, with 1 being weak and 14 being the strongest. The monster class will be determined by the classes of the monster the player is transforming and the class of the monster meat being consumed.
<blockquote>Example - Goblin Class + Zombie Class Meat = Lizard Class.</blockquote>The specific type of monster within that class will be determined by the highest level grade between the two.
<blockquote>Example - Goblin Class + Zombie Class Meat = Lizard Class.</blockquote>The specific type of monster within that class will be determined by the highest level grade between the two.
<blockquote>Example - Goblin (Goblin Class Lv. 1) + Ghoul (Zombie Class Lv. 3) = Gecko (Lizard Class Lv. 3)</blockquote>Basically Ghoul is the highest level here and when consulting the class chart, the result would be a Lizard monster. Gecko is ranked as Level 3, so the result will be a Gecko. If the player tries to consume monster meat of the same class as the monster, nothing will happen.
<blockquote>Example - Goblin (Goblin Class Lv. 1) + Ghoul (Zombie Class Lv. 3) = Gecko (Lizard Class Lv. 3)</blockquote>Basically Ghoul is the highest level here and when consulting the class chart, the result would be a Lizard monster. Gecko is ranked as Level 3, so the result will be a Gecko. If the player tries to consume monster meat of the same class as the monster, nothing will happen.
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=== Available transformations ===
=== Available transformations ===
{| class="wikitable"
{| class="article-table"
!Monster Race
!Monster Race
!Class 1
!Class 1
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There are four special meats that have radically different modifiers and are always in one grouping. These monsters represent families that monsters can't change into, but still gain meat from them. The main ones to look out for are Fenrir and TianLung as these are the only two meats capable of bumping a monster into the Level 5 Tier of monsters. Like the previous game, once a monster achieves Class 4 or 5, they can never be dropped into a lower level tier since the Hidden Level for the Class 4 and 5 are the same.
There are four special meats that have radically different modifiers and are always in one grouping. These monsters represent families that monsters can't change into, but still gain meat from them. The main ones to look out for are Fenrir and TianLung as these are the only two meats capable of bumping a monster into the Level 5 Tier of monsters. Like the previous game, once a monster achieves Class 4 or 5, they can never be dropped into a lower level tier since the Hidden Level for the Class 4 and 5 are the same.


=== Available transformations ===
=== Available transformations ===
{| class="wikitable"
{| class="article-table"
!Monster Race
!Monster Race
!Class 1
!Class 1
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Riki is a main playable character in ''SaGa Frontier'', who is of the Lummox race of monsters. Other monster characters such as [[Slime (SaGa Frontier)|Slime]] join the party as well.
Riki is a main playable character in ''SaGa Frontier'', who is of the Lummox race of monsters. Other monster characters such as [[Slime (SaGa Frontier)|Slime]] join the party as well.


Similar to the Game Boy trilogy of games, monsters in ''SaGa Frontier'' change into other monsters, though instead of eating monster meat, they simply absorb the abilities of other monsters to transform. Unlike prior games, monsters can gain special abilities that are not related to the inherent abilities of the monster they are. They can equip accessories but not other items, and generally cannot use weapons. Playable monsters cannot normally use magic, despite enemy monsters being described as able to possess "Evil Magic" in the game manual. [[Kylin]] has [[Space Magic]], however.
Similar to the Game Boy trilogy of games, monsters in ''SaGa Frontier'' change into other monsters, though instead of eating monster meat, they simply absorb the abilities of other monsters to transform. Unlike prior games, monsters can gain special abilities that are not related to the inherent abilities of the monster they are. They can equip accessories but not other items, and generally cannot use weapons. Playable monsters cannot use magic at all, despite enemy monsters being described as able to possess "[[SaGa Frontier Magic|Evil Magic]]" in the game manual.


In Riki's questline, the monsters at [[Margmel]] speak that monsters change forms similarly to how humans change their clothes.
In Riki's questline, the monsters at [[Margmel]] speak that monsters change forms similarly to how humans change their clothes.
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===SaGa Frontier===
===SaGa Frontier===
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== References ==
== References ==

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