Welcome to the SaGa Wiki! We have moved off Fandom very recently, so things are still being set up around here. Please note that some images did not successfully transfer, and will need to be manually reuploaded or replaced.


Note: Keep in mind that once you have an account, you must wait one day and make 5 edits to become autoconfirmed. This allows you to skip questions while editing, to create new articles, and to upload images.

Editing Monsters

From SaGa Wiki
Jump to navigationJump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 247: Line 247:


=== Transformation mechanics ===
=== Transformation mechanics ===
Monster classes have been expanded up to 36 separate families with five monsters per family allowing for 180 different possible monsters. Level Grade has been simplified to five grades, but every class has several numerical value attached to them. Monsters have a hidden level that ranges anywhere from 1 to 15 and is based on both their family, and what level tier they are. Families are also divided into three groups which serve as an additional modifier. Monster Meat has a modifier that is added or subtracted to the current monsters Family rank (0-35), the resulting value is then modified based on which grouping the two monsters (party member and meat) are from. This will potentially modify the integer by 1 either positively, negatively, or not at all. This final number will determine the new Monster Family at which point the game checks both of the original monsters for their hidden level. Whichever is higher will be the number used against the hidden level of the new monster family's classes. If that number were 3 for instance and the result monster family had a hidden value of 1 (Class 1) 2 (Class 2) 4 (Class 3) 6 (Class 4) and 7 (Class 5) the original number is greater than the first two classes but lower than the third one, at which point you would get the monster from the second class. If the Monster Family had a Class with the exact number, then that will be the result, otherwise, it will always be the highest number beneath the result number. Β 
Monster classes have been expanded up to 36 separate families with five monsters per family allowing for 180 different possible monsters. Level Grade has been simplified to five grades, but every class has several numerical value attached to them. Monsters now have a hidden level that ranges anywhere from 1 to 15 and is based on both their family, and what level tier they are. Families are also divided into three groups which serve as an additional modifier. Monster Meat has a modifier that is added or subtracted to the current monsters Family rank (0-35), the resulting value is then modified based on which grouping the two monsters (party member and meat) are from. This will potentially modify the integer by 1 either positively, negatively, or not at all. This final number will determine the new Monster Family at which point the game checks both of the original monsters for their hidden level. Whichever is higher will be the number used against the hidden level of the new monster family's classes. If that number were 3 for instance and the result monster family had a hidden value of 1 (Class 1) 2 (Class 2) 4 (Class 3) 6 (Class 4) and 7 (Class 5) the original number is greater than the first two classes but lower than the third one, at which point you would get the monster from the second class. If the Monster Family had a Class with the exact number, then that will be the result, otherwise, it will always be the highest number beneath the result number. Β 


There are four special meats that have radically different modifiers and are always in one grouping. These monsters represent families that monsters can't change into, but still gain meat from them. The main ones to look out for are Fenrir and TianLung as these are the only two meats capable of bumping a monster into the Level 5 Tier of monsters. Like the previous game, once a monster achieves Class 4 or 5, they can never be dropped into a lower level tier since the Hidden Level for the Class 4 and 5 are the same.
There are four special meats that have radically different modifiers and are always in one grouping. These monsters represent families that monsters can't change into, but still gain meat from them. The main ones to look out for are Fenrir and TianLung as these are the only two meats capable of bumping a monster into the Level 5 Tier of monsters. Like the previous game, once a monster achieves Class 4 or 5, they can never be dropped into a lower level tier since the Hidden Level for the Class 4 and 5 are the same.

Please note that all contributions to SaGa Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see SaGa Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Template used on this page: