Welcome to the SaGa Wiki! We have moved off Fandom very recently, so things are still being set up around here. Please note that some images did not successfully transfer, and will need to be manually reuploaded or replaced.


Note: Keep in mind that once you have an account, you must wait one day and make 5 edits to become autoconfirmed. This allows you to skip questions while editing, to create new articles, and to upload images.

Editing List of Weapons from SaGa 2

From SaGa Wiki
Jump to navigationJump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
SaGa 2 expands the the types of weapon from SaGa 1 and gives them a few new functions with the new Robot class. Weapons are separated into six categories of Strength, Agility, Magic, Tomes, Fixed, and Martial Arts. Humans, Espers and Robots are the only classes that can use weapons.
SaGa 2 expands the the types of weapon from SaGa 1 and gives them a few new functions with the new Robot class. Weapons are seperated into six categories of Strength, Agility, Magic, Tomes, Fixed, and Martial Arts. Humans, Espers and Robots are the only classes that can use weapons,
 
While most weapons base their damage on a single stat or algorithm, hit% is determined by the characters agility stat. These means that most attacks, will always factor in agility and whatever stat the weapon needs when calculating whether the attack succeeded and how well. So players should likely focus on Agility based weapons early to raise this stat. There are some weapons that 100% accuracy regardless of stats though, but many tend to have other factors to contend with like elemental damage or scarcity.
While most weapons base their damage on a single stat or algorithm, hit% is determined by the characters agility stat. This means that most attacks, will always factor in agility and whatever stat the weapon needs when calculating whether the attack succeeded and how well. So players should likely focus on Agility based weapons early to raise this stat. There are some weapons that 100% accuracy regardless of stats though, but many tend to have other factors to contend with like elemental damage or scarcity.


Note: The following page only covers the original Game Boy title, the DS remake greatly expands the amount of weapons available to the player and changes certain algorithms. These will likely be added to this page at a later time.
Note: The following page only covers the original Game Boy title, the DS remake greatly expands the amount of weapons available to the player and changes certain algorithms. These will likely be added to this page at a later time.
Line 7: Line 6:
==List of Weapons==
==List of Weapons==
===Strength===
===Strength===
Strength based weapons do damage based on an the users Strength stat and then calculated against the enemies defense. Some weapons have elemental properties which will increase their damage against certain enemies. These weapons also have a small chance of instantly killing an enemy with a weakness to it. Humans and Espers have a higher chance to gain points towards their strength stat by using these types of weapons more often in battle. Robots usually gain HP and a boost to strength based on which weapons are given to them.  
Strength based weapons do damage based on an the users Strength stat and then calculated against the enemies defense. Some weapons have elemental properties which will increase their damage against certain enemies. Humans and Espers have a higher chance to gain points towards their strength stat by using these types of weapons more often in battle. Robots usually gain HP and a boost to strength based on which weapons are given to them.
Names in parenthesis are the western names.
{| class="wikitable"
!Name
!Uses
!Damage
!Price
!Robot HP
!Robot Stat
!Special
!Location
|-
|Battle Hammer  (Hammer)
|50x
|Strength x 6
|50g
|<nowiki>+9 HP</nowiki>
|<nowiki>+2 Strength</nowiki>
|
|
|-
|Jitte (Sypha)
|50x
|Strength x 6
|11,000
|<nowiki>+63 HP</nowiki>
|<nowiki>+14 Strength</nowiki>
|100% Block, doubles as shield.
|Guardian's Base
|-
|Long Sword
|50x
|Strength x 7
|400g
|<nowiki>+18HP</nowiki>
|<nowiki>+4 Strength</nowiki>
|
|
|-
|Whip
|50x
|Strength x 7
|400g
|<nowiki>+18 HP</nowiki>
|<nowiki>+4 Agility</nowiki>
|Will sometimes stun opponents.
Raises Agility instead of Strength, despite using Strength for damage.
|
|-
|Battle Axe (Axe)
|50x
|Strength x 8
|1400g
|<nowiki>+27 HP</nowiki>
|<nowiki>+6 Strength</nowiki>
|
|
|-
|Seiryu Tou (Battle Sword)
|50x
|Strength x 9
|3200g
|<nowiki>+36 HP</nowiki>
|<nowiki>+8 Strength</nowiki>
|
|
|-
|Abacus of Evil (Abacus)
|30x
|Strength x 10
|None
|<nowiki>+9 HP</nowiki>
|None
|
|
|-
|Katana
|50x
|Strength x 10
|6800g
|<nowiki>+45 HP</nowiki>
|<nowiki>+10 Strength</nowiki>
|
|
|-
|Grudge Sword (Revenge Sword)
|40x
|Damage x 2*
|None
|<nowiki>+45 HP</nowiki>
|<nowiki>+10 Strength</nowiki>
|Counter.
<nowiki>*</nowiki>Humans and Mutants will do (Damage  x 2 + 6 x Strength)
 
Robots will either do (Damage x 2) '''OR''' (Strength x 6) depending which is higher.
|Treasure in Cave of Light
|-
|Mythril Sword (Gold Sword)
|50x
|Strength x 11
|11,000g
|<nowiki>+63 HP</nowiki>
|<nowiki>+12 Strength</nowiki>
|
|
|-
|Flame Sword
|40x
|Strength x 12
|17,000g
|<nowiki>+81 HP</nowiki>
|<nowiki>+14 Strength</nowiki>
|Deals additional damage to enemies weak to fire.
Can potentially Instant Kill Enemies with elemental weakness
|
|-
|Icebrand (Ice Sword)
|40x
|Strength x 12
|17,000g
|<nowiki>+81 HP</nowiki>
|<nowiki>+14 Strength</nowiki>
|Deals additional damage to enemies weak to ice
Can potentially Instant Kill Enemies with elemental weakness
|
|-
|Thunder Axe
|40x
|Strength x 12
|17,000g
|<nowiki>+81 HP</nowiki>
|<nowiki>+14 Strength</nowiki>
|Deals additional damage to enemies weak to thunder
Can potentially Instant Kill Enemies with elemental weakness
|
|-
|Coral Sword
|40x
|Strength x 13
|26,000g
|<nowiki>+99 HP</nowiki>
|<nowiki>+22 Strength</nowiki>
|Deals additional damage to insect and arachnid enemies.
|
|-
|Ogre Killer (Ogre Axe)
|40x
|Strength x 13
|26,000
|<nowiki>+99 HP</nowiki>
|<nowiki>+22 Strength</nowiki>
|Deals additional damage to Goblin and Fairy enemies
|
|-
|Muramasa (Muramas)
|40x
|Strength x 15
|None
|<nowiki>+99 HP</nowiki>
|<nowiki>+22 Strength</nowiki>
|Deals additional damage to humanoid enemies.
|
|-
|Dragon Sword
|40x
|Strength x 14
|36,000
|<nowiki>+117 HP</nowiki>
|<nowiki>+18 Strength</nowiki>
|Deals additional damage to dragon and reptile enemies.
|
|-
|Rune Axe
|40x
|Strength x 12
|None
|<nowiki>+45 HP</nowiki>
|None
|Reflects single target spells when equipped.
|
|-
|Defender (Defense Sword)
|40x
|Strength x 14
|None
|<nowiki>+117 HP</nowiki>
|<nowiki>+26 Defense</nowiki>
|Acts as a shield with 100% Block. Has a chance to raise Defense stat for Humans and Espers.
|
|-
|Sun Blade (Sun Sword)
|40x
|Strength x 15
|None
|<nowiki>+144 HP</nowiki>
|<nowiki>+32 Strength</nowiki>
|Deals additional damage to Undead, Skeletons, and Spirits.
|
|-
|Gungnir
|30x
|(Strength - 70) x15 + 1050
|None
|<nowiki>+144 HP</nowiki>
|<nowiki>+32 Strength</nowiki>
|100% Hit.
Hits Groups.
|Won from Odin
|-
|Excalibur (Xcalibur)
|Infinite
|(Strength - 70) x15 + 1050
|None
|<nowiki>+144 HP</nowiki>
|<nowiki>+32 Strength</nowiki>
|100% Hit.
Hits Groups
|
|-
|Glass Sword
|1x
|1000 Damage
|None
|<nowiki>+144 HP </nowiki>
|<nowiki>+32 Strength</nowiki>
|100% Hit.
Ignores Defenses.
|
|+
 
|+32 Strength
|-
|Seven Branched Sword (Seven Sword)
|7x
|Strength x 15
|None
|<nowiki>+144</nowiki>
HP
|None
|Can potentially hit an opponent up to seven times with one use. Number of hits is determined by users Agility stat.
|Treasure in Beyond
|-
|Masamune
|Infinite
|500-550 Damage
|None
|None
|None
|Magi Piece
Ignores Defense
 
Ranged
 
Single Target
|
|}
===Agility===
===Agility===
Agility based weapons do damage based on the characters agility stat. They will still calculate against the enemies defenses like regular weapon. Humans and Espers have an increased likelihood of getting a boost to their agility stat by using these types of weapons in battle. Robots will get a small HP boost as well as points in their agility stat by equipping these weapons. 
Agilitybased weapons do damage based on the characters agility stat. They will still calculate against the enemies defenses like regular weapon. Humans and Espers have an increased likelihood of getting a boost to their agility stat by using these types of weapons in battle. Robots will get a small HP boost as well as points in their agility stat by equipping these weapons. 
{| class="wikitable"
!Name
!Uses
!Damage
!Price
!Robot HP
!Robot Stat
!Special
!Location
|-
|Rapier
|50x
|Agility x 7
|400g
|<nowiki>+18 HP</nowiki>
|<nowiki>+4 Agility</nowiki>
|
|
|-
|Saber
|50x
|Agility x 9
|3200g
|<nowiki>+36 HP</nowiki>
|<nowiki>+8 Agility</nowiki>
|
|
|-
|Lightsaber (Lazer Sword)
|50x
|Agility x 11
|11,000g
|<nowiki>+63 HP</nowiki>
|<nowiki>+14 Agility</nowiki>
|
|
|-
|Cat Claw
|50x
|Agility x 13
|26,000g
|<nowiki>+99 HP</nowiki>
|<nowiki>+22 Agility</nowiki>
|
|
|} 
===Magic===
===Magic===
Magic based weapons do damage based on the users mana/magic stat. Damage is calculated against the monsters defense like a normal weapon. Humans and Espers will gain boosts to Magic stat when using these weapons. Robots gain HP for equipping these weapons, but will not gain any points towards their magic stat. Some magic weapons have special effects like the Healing Wand that only restores health, or the Wizard Wand which has a chance to inflict instant death.
Magic based weapons do damage based on the users mana/magic stat. Damage is calculated against the monsters defense like a normal weapon. Humans and Espers will gain boosts to Magic stat when using these weapons. Robots gain HP for equipping these weapons, but will not gain any points towards their magic stat. Some magic weapons have special effects like the Healing Wand that only restors health, or the Wizrd Wand which has a chance to inflict instant death.
{| class="wikitable"
===Tomes===
!Name
These are magic books that allow Humans and Espers to cast spells. They do damage based on the magic Stat and damage is calculated against and enemies magic and elementsl defense. Since humans now have a magic stat that can be raised, they can now use these items effectively in battle unlike their SaGa 1 counterparts. Using Tomes raises the possibility of a Human and Esper getting points towards their magic stats. Robots cannot equip tomes.
!Uses
!Damage
!Price
!Robot HP
!Robot Stat
!Special
!Location
|-
|Psycho Dagger (PsiKnife)
|50x
|Magic x 8
|1400
|<nowiki>+27 HP</nowiki>
|None
|
|
|-
|Psycho Sword (PsiSword)
|50x
|Magic x 12
|17,000
|<nowiki>+81 HP</nowiki>
|None
|
|
|-
|Psycho Gun (PsiGun)
|30x
|Magic x 12
|None
|<nowiki>+144 HP</nowiki>
|None
|Hits Groups
|Treasure in Nasty Dungeon
|-
|Blood Sword (Vampic Sword)
|30x
|Magic x6
|None
|<nowiki>+9 HP</nowiki>
|None
|
|Treasure in Nasty Dungeon
|-
|Healing Staff (Heal Staff)
|15x
|(Casters Magic + Targets Magic) x4
|15,000
|<nowiki>+81 HP</nowiki>
|None
|Heals Party
|
|-
|Sorcery Staff (Mage Staff)
|15x
|Magic x4
|15,000
|<nowiki>+81 HP</nowiki>
|None
|Same as Flame Spell
Targets all enemies.
|
|-
|Wizard Staff
|10x
|None
|None
|<nowiki>+117 HP</nowiki>
|None
|Instant Death. Targets Groups.
Fails against undead classes or enemies with immunity
|
|}
===Books===
These are magic books that allow Humans and Espers to cast spells. They do damage based on the magic Stat and damage is calculated against and enemies magic and elemental defense. Since humans now have a magic stat that can be raised, they can now use these items effectively in battle unlike their SaGa 1 counterparts. Using Tomes raises the possibility of a Human and Esper getting points towards their magic stats. Robots can equip tomes for HP gains but will not raise their magic stat.
{| class="wikitable"
!Name
!Uses
!Damage
!Price
!Robot HP
!Robot Stat
!Special
!Location
|-
|Cure Book
|30x
|None
|6800g
|<nowiki>+45 HP</nowiki>
|None
|Heals on e Target
|
|-
|Prayer Book
|30x
|Magic x13
|6800g
|<nowiki>+45 HP</nowiki>
|None
|Only works on Undead classes.  
|
|-
|Fire Book
|30x
|Magic x10
|6800g
|<nowiki>+45 HP</nowiki>
|None
|Targets Groups
Can be boosted with Magi
|
|-
|Blizzard Book (Ice Book)
|30x
|Magic x10
|6800g
|<nowiki>+45 HP</nowiki>
|None
|Targets Groups
Can be boosted with Magi
|
|-
|Thunder Book
|30x
|Magic x10
|6800g
|<nowiki>+45 HP</nowiki>
|None
|Targets Groups
Can be boosted with Magi
|
|-
|Clouder Book (Fog Book)
|30x
|Magic x10
|6800g
|<nowiki>+45 HP</nowiki>
|None
|Targets Groups
Can be boosted with Magi
|
|-
|Sleepel Book (Sleep Book)
|30x
|None
|6800g
|<nowiki>+45 HP</nowiki>
|None
|Targets Groups
|
|-
|Break Book (Stone Book)
|15x
|None
|11,000g
|<nowiki>+63 HP</nowiki>
|None
|Targets Groups
|
|-
|Death Book
|15x
|None
|17,000g
|<nowiki>+81 HP</nowiki>
|None
|Targets Groups
|
|-
|Flare Book
|10x
|Magic x13
|50,000g
|<nowiki>+144 HP</nowiki>
|None
|Targets All
|
|}
===Martial Arts===
===Martial Arts===
Martial Arts utilize a very different algorithm compared to standard weapons. Instead of doing damage based on the characters stats, they do increasing damage the lower amount of uses they have left. So a character with 90x uses of Punch will deal weaker damage compared to one using the same attack with 10x uses left. This makes them very powerful, but also time consuming to use since most of them have significantly higher numbers of uses than standard weapons. Though they don't use any stats to determine damage, they will raise a characters agility. Robots gain HP and Agility points for having these equipped.  
Martial Arts utilize a very different algorithm compared to standard weapons. Instead of doing damae based on the characters stats, they do increasing damage the lower amount of uses they have left. So a character with 90x uses of Punch will deal weaker damage compared to one using the same attack with 10x uses left. This makes them very powerful, but also time consuming to use since most of them have significantly higher numbers of uses than standard weapons. Though they don't use any stats to determine damage, they will raise a characters agility. Robots gain HP and Agility points for having these equipped. They are also bugged due to their strange damage algorithm. Equipping a robot with a MA ability that is down to single digit uses will skyrocket their agility stat.
{| class="wikitable"
!Name
!Uses
!Damage
!Price
!Robot HP
!Robot Stats
!Special
!Location
|-
|Punch
|90x
|4 x( 90 - Uses Left)
|50g
|<nowiki>+9 HP</nowiki>
|<nowiki>+2 Agility</nowiki>
|
|
|-
|Kick
|80x
|5 x (90 - Uses Left)
|1400g
|<nowiki>+27 HP</nowiki>
|<nowiki>+6 Agility</nowiki>
|
|
|-
|Flirtatious Glance (Temptat)
|30x
|None
|6800g
|<nowiki>+45 HP</nowiki>
|None
|Confuses Groups of enemies.
|
|-
|Cross Counter (Counter)
|40x
|Damage x 2
|6800g
|<nowiki>+45 HP</nowiki>
|<nowiki>+10 Agility</nowiki>
|Counter.
<nowiki>*</nowiki>Humans and Mutants will do (Damage  x 2 + 6 x Strength)
 
Robots will either do (Damage x 2) '''OR''' (Strength x 6) depending which is higher.
|
|-
|Triple Strike (Headbut)
|70x
|6 x (90 - Uses Left)
|6800g
|<nowiki>+45 HP</nowiki>
|<nowiki>+10 Agility</nowiki>
|
|
|-
|Jumping Knee Kick (X-Kick)
|60x
|7 x (90 - Uses Left)
|17,000g
|<nowiki>+81 HP</nowiki>
|<nowiki>+14 Agility</nowiki>
|
|
|-
|Yama Arashi* (Jyudo)
|50x
|9 x (85 - Uses Left)
|36,000g
|<nowiki>+117 HP</nowiki>
|<nowiki>+26 Agility</nowiki>
|
|
|-
|Jigoku Gruma** (Karate)
|40x
|12 x (80 - Uses Left)
|None
|<nowiki>+144 HP</nowiki>
|<nowiki>+32 Agility</nowiki>
|
|
|}
<nowiki>*</nowiki>Mountain Storm - A shoulder throw in Judo.
<nowiki>**</nowiki>Hell Wheel - A backwards rolling throw popular in Judo.
===Fixed===
===Fixed===
These are weapons that don't use any stats to determine damage, and often have a fixed range of damage. To offset this, many of these weapons come with other bonuses such as incredibly high attack power, the ability to ignore defense, or the ability to hit groups or all enemies on the field. Some of these weapons will raise either Strength, Agility, or none at all. Robots can gain some good stat boosts to their HP and Agility with these weapons. In fact, robots benefit the most from using these weapons since many of the more powerful ones have low uses or are rare.  
These are weapons that deal a fixed amount of damage and don;t use any stats to determine damage. To offset this, many of these weapons come with other bonuses such as incredibly high attack power, the ability to ignore defense, or the ability to hit groups or all enemies on the field. Some of these weapons will raise either Strength, Agility, or none at all. Robots can gain some good stat boosts to their HP and Agility with these weapons. In fact, robots benefit the most from using these weapons since many of the more powerful ones have low uses or are rare.
{| class="wikitable"
!Name
!Uses
!Damage
!Price
!Robot HP
!Robot Stat
!Special
!Location
|-
|Stungun
|40x
|None
|
|<nowiki>+ HP</nowiki>
|
|Inflicts Paralysis on enemies
|
|-
|Bow
|50x
|50 Damage
|50g
|<nowiki>+ HP</nowiki>
|
|
|
|-
|Derringer (Colt)
|50x
|80-180 Damage
|
|<nowiki>+ HP</nowiki>
|
|
|
|-
|Submachine Gun (SMG)
|30x
|250 Damage
|
|<nowiki>+ HP</nowiki>
|
|Hits Groups
|
|-
|Rocket Punch (Rocket)
|30x
|160-275 Damage
|
|<nowiki>+ HP</nowiki>
|
|
|
|-
|Mythril Bow (Gold Bow)
|50x
|320 Damage
|
|<nowiki>+ HP</nowiki>
|
|
|
|-
|Chainsaw
|30x
|Instant Death
|
|<nowiki>+ HP</nowiki>
|
|Users strength must be higher than enemy defense based off the following formulas.
Character Strength - (Enemy Def - 10) = Success.
 
If enemy has resistance:
 
Character Strength - [(Enemy Def X 2) - 9] = Success
|
|-
|Matchlock (Musket)
|50x
|350-500 Damage
|
|<nowiki>+ HP</nowiki>
|
|
|
|-
|Hand Grenade
|30x
|350 Damage
|
|<nowiki>+ HP</nowiki>
|
|Hits Groups
|
|-
|Coin
|50x
|50 Damage
|
|<nowiki>+ HP</nowiki>
|
|
|
|-
|.44 Magnum (Magnum)
|50x
|450-700 Damage
|
|<nowiki>+ HP</nowiki>
|
|
|
|-
|Flamethrower
|30x
|250 Damage
|
|<nowiki>+ HP</nowiki>
|
|Deals fire elemental damage.
O - Fire = 0 Damage
 
O - Weapon = Less damage 
 
X - Fire = More damage.
|
|-
|Bazooka
|30x
|490 Damage
|
|<nowiki>+ HP</nowiki>
|
|Hits Groups
|
|-
|Vulcan Cannon
|30x
|660 Damage
|
|<nowiki>+ HP</nowiki>
|
|Hits Groups
|
|-
|Beam Rifle (Laser Gun)
|30x
|350 Damage
|
|<nowiki>+ HP</nowiki>
|
|Ignores Defense
|
|-
|Leopard 2 (Tank Cannon)
|20x
|850 Damage
|
|<nowiki>+ HP</nowiki>
|
|Hits Groups
Blocks 70% damage
|
|-
|Missile
|10x
|300 Damage
|
|<nowiki>+ HP</nowiki>
|
|Hits all Opponents
|
|-
|Yoichi's Bow (Samurai Bow)
|30x
|1000 Damage
|
|<nowiki>+ HP</nowiki>
|
|Hits Groups
100% Hit
|
|-
|Wave Cannon (Hyper Cannon)
|3x
|Instant Death
|
|<nowiki>+ HP</nowiki>
|
|Kills all Non-Boss enemies.
|
|-
|Nuclear Bomb (Nuke Bomb)
|1x
|600 Damage
|
|
|
|Hits All Enemies
Ignores Defenses
|
|}
==Gallery==
==Gallery==

Please note that all contributions to SaGa Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see SaGa Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)