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== [[SaGa Frontier|''SaGa Frontier'']] ==
== [[SaGa Frontier|''SaGa Frontier'']] ==
In ''SaGa Frontier'' LP works a bit differently from that of Romancing SaGa 3 and even Romancing SaGa 2 in that this is one of few games in the SaGa series where complete LP loss does not result in death or removal from the party. Instead, once a character hit 0 they would be rendered unable to participate in any battles from then on. This problem can be fixed by simply finding a town with an inn in it and resting there and their LP would be restored rendering them able to participate in battles again. Certain moves such as Life Rain or enemies using attacks that drain LP are also a source of LP loss. LP varies between characters sometimes greatly and it isn`t always set at 10 commonly seen in Romancing SaGa 3 some characters such as [[King Sei]] Even had LP as low as 4 at starting out. If the main character falls in battle and losses all LP it is a game over even if all other party members are still standing it will be an automatic game over so the only one to worry about truly for LP is the main character whom can cause an instant game over should they die.
In ''SaGa Frontier'' LP works a bit differently from that of Romancing SaGa 3 and even Romancing SaGa 2 in that this is one of few games in the SaGa series where complete LP loss does not result in death or removal from the party. Instead, once a character hit 0 they would be rendered unable to participate in any battles from then on. This problem can be fixed by simply finding a town with an inn in it and resting there and their LP would be restored rendering them able to participate in battles again. Certain moves such as Life Rain or enemies using attacks that drain LP are also a source of LP loss. LP varies between characters sometimes greatly and it isn`t always set at 10 commonly seen in Romancing SaGa 3 some characters such as [[King Sei]] Even had LP as low as 4 at starting out.


== [[SaGa Frontier 2|''SaGa Frontier 2'']] ==
== [[SaGa Frontier 2|''SaGa Frontier 2'']] ==

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