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The Growth Panel system is a character development mechanic unique to ''[[Unlimited Saga]]''.[[File:Growth_Panel.jpg|thumb|250px|A Lvl4 Growth Panel]]
The Growth Panel system is a character development system in [[Unlimited Saga]].[[File:Growth_Panel.jpg|thumb|250px|A Lvl4 Growth Panel]]


==Explanation==
==Explanation==
Each character in the game posses a Growth Panel which is a 7 hexagonal field grid (2-3-2) with different panels of different levels on it. 4 new panels are (randomly) obtained after each quest.
Each character in the game posses a Growth Panel which is a 7 hexagonal field grid (2-3-2) with different panels of different levels on it. New panels are obtained after each quest. The game makes the whole system very complex due to the fact that a lot is determined by various factors.
 
While placing panels will increase a characters stats (as well as offer them new abilities), the impact is determined by various factors;
*Where you put the panel.
*Where you put the panel.
*What the level of the panel is.
*What is the level of the panel.
*What type of panel you choose.
*What panel you put.
*What panels are placed next to it.
*What panels are put next to it.
*What "making" of the specific attribute or magic the character has.
*What "making" of the specific attribute or magic the character has.


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==Panel levels==
==Panel levels==
Just like weapon skills, Panels come in 5 different levels in 5 different colors, the higher, the better. The higher level, the more the stats will be increased (and same goes for the abilities of the panel). Usually all panels you'll get at the end of the quest will be of the same level, however exceptions where the panels will be of 2 different levels do occur.<br />It's hard to tell what exactly determines what panel level you'll get, it can be the damage, the fact if the character was in any fight, used any skills.
Just like weapon skills, Panels come in 5 different levels in 5 different colors, the higher, the better. The higher level, the more the stats will be increased and same goes for the abilities of the panel. Usually all panels you'll get at the end of the quest will be of the same level, however exceptions where the panels will be of 2 different levels do occur.<br />It's hard to tell what exactly determines what panel level you'll get, it can be the damage, the fact if the character was in any fight, used any skills.


*'''Level 1 - Green - '''The lowest level, regardless of that, very hard to get. To get a panel of such low level one would have to almost perfectly avoid any battle nor use any abilities throughout the entire quest and still chances would be that the character obtains a higher level panel. Most likely to be found on someone's starting growth panel than to learn.
*'''Level 1 - Green - '''The lowest level, regardless of that, very hard to get. To get a panel of such low level one would have to almost perfectly avoid any battle nor use any abilities throughout the entire quest and still chances would be that the character obtains a higher level panel. Most likely to be found on someone's starting growth panel than to learn.
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*'''Level 3 - Pink -''' The most common panel, can be obtained even at the start of the game should the player do a marvelous job and at the end of the game should the player do very badly.
*'''Level 3 - Pink -''' The most common panel, can be obtained even at the start of the game should the player do a marvelous job and at the end of the game should the player do very badly.
*'''Level 4 - Orange - '''A panel obtained quite late in the game. Most players end the game with these.
*'''Level 4 - Orange - '''A panel obtained quite late in the game. Most players end the game with these.
*'''Level 5 - Gold - '''The ultimate panel level. Some players manage to beat the game without ever obtaining a single one, very rare and challenging to get. Due to Ventus's constant access to the Carrier's Guild; his party is the only party that will probably see these at all.
*'''Level 5 - Gold - '''The ultimate panel level. Some players manage to beat the game without ever obtaining a single one, very rare and challenging to get.


==Panel types<br />==
==Panel types<br />==
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===Negative Panels===
===Negative Panels===


*Phobia - Drastically reduce the damage caused to a certain monster type (undead, beast, slime etc). The most abundant example of this is [http://saga.wikia.com/wiki/Tiffon Tiffon's] Undead Phobia in the centre of her Growth Panel.
*Phobia - Drastically reduce the damage caused to a certain monster type (undead, beast, slime etc). The most abundant example of this is [http://saga.wikia.com/wiki/Tiffon Tiffon]'s Undead Phobia in the centre of her Growth Panel.


*Pacifism - Inflicts LP damage upon the character when they inflict LP damage on a monster of a specific type
*Pacifism - Inflicts LP damage upon the character when they inflict LP damage on a monster of a specific type
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*Seal Weapon - Prevents the character from using whatever weapon type the panel corresponds to (martial, sword, dagger, axe etc).
*Seal Weapon - Prevents the character from using whatever weapon type the panel corresponds to (martial, sword, dagger, axe etc).


*[[Cursed Gauntlet]] ([http://saga.wikia.com/wiki/Kurt Kurt] and [http://saga.wikia.com/wiki/Michelle Michelle] only) - The character will be pulled into a one-on-one battle every 15 minutes. The stronger the panel the stronger the enemy faced. (This only applies to Kurt and only when he's the main character. Michelle nevers enters these battles during actual Gameplay.)
*[[Cursed Gauntlet|Gauntlet]] ([http://saga.wikia.com/wiki/Kurt Kurt] and [http://saga.wikia.com/wiki/Michelle Michelle] only) - The character will be pulled into a one-on-one battle every 15 minutes. The stronger the panel the stronger the enemy faced.






All types of negative panels can only be replaced by other negative panels. Each character can have upto a maximum of 5 negative panels on their Growth Panel. While the concept of giving yourself a handicap against certain monster types seem useless, some Negative Panels can have massive stat bonuses to magic elements and growth.
All types of negative panels can only be replaced by other negative panels. Each character can have upto a maximum of 5 negative panels on their Growth Panel.


==Panel combos==
==Panel combos==
As an addition, if there are 2 or 3 panels placed in specific positions and share the same icon, the character obtains a stat bonus. An even higher level bonus is bestowed if both panels share the same level.
As an addition, if there are 2 or 3 panels are placed in specific positions and share the same icon, the character obtains a stat bonus. An even higher level bonus is bestowed if both panels share the same level.






'''Magic Tablet '''- Technically not a Panel combo, but listed as one. If a Magic tablet is finished studying and kept on the Growth Panel, it shall bestow a stat bonus upon itself.
'''Magic Tablet '''- Technically not a Panel combo, but listed as one. If a Magic tablet is finished studying and kept on the Growth Panel, it shall bestow a stat bonus.


'''Joint '''- The most basic combination. If two panels next to each other share the same icon, they are given a slight bonus.
'''Joint '''- The most basic one, if two panels next to each other (under the condition that none of both is in the center) share the same icon, they are given a slight bonus.


'''Triangle '''- When 3 panels share the same icon and are in a triangular patten (not next to each other), a decent stat bonus is given. This can be either (Top Right + Mid-Left + Bottom Right), or (Top Left + Mid-Right + Bottom Left).
'''Triangle '''- When 3 panels share the same icon and are not next to each other, a decent stat bonus is given.


'''Line '''- When 3 panels with the same icon are in one stright line through the center panel, a large stat bonus is given.
'''Line '''- When 3 panels with the same icon are in one line through the center panel, a large stat bonus is given.






The stat bonus gained depends on the panel(s) used:
The stat bonus of course depends on the panel used:
*'''Strength +2, Endurance +2:''' Punch, Kick, Throw, Spear
*'''Strength +2, Endurance +2:''' Punch, Kick, Throw, Spear


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*'''Endurance +4: '''All defense type panels
*'''Endurance +4: '''All defense type panels
*'''Endurance +2, Water +2: '''All exploration panels.
*'''Endurance +2, Water +2: '''All exploration panels.
*'''All Elemental stats: '''[[Magic Tablet]], Magic Blender,
*'''All Elemental stats: '''Magic tablet, Magic Blender,






==Making==
==Making==
The last factor to determine the growth is the "making". Some character have talents for specific stats while other are terrible at them. Some have a low making, hence they might never get the attribute above 20 while others might have a high making and be able to get the attribute over 50 without any effort.
The last factor to determine the growth is the making. Some character have talent for specific stats while other are terrible at them. Some have a low making, hence they might even never get the attribute above 20 while others might have a high making and be able to get the attribute over 50 without any effort.




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