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The Growth Panel system is a character development mechanic unique to ''[[Unlimited Saga]]''.[[File:Growth_Panel.jpg|thumb|250px|A Lvl4 Growth Panel]]
The Growth Panel system is a character development system in [[Unlimited Saga]].


==Explanation==
==Explanation==
Each character in the game posses a Growth Panel which is a 7 hexagonal field grid (2-3-2) with different panels of different levels on it. 4 new panels are (randomly) obtained after each quest.
Each character in the game posses a Growth Panel which is a 7 hexagonal field grid (2-3-2) with different panels of different levels on it. New panels are obtained after each quest. The game makes the whole system very complex due to the fact that a lot is determined by various factors.
 
While placing panels will increase a characters stats (as well as offer them new abilities), the impact is determined by various factors;
*Where you put the panel.
*Where you put the panel.
*What the level of the panel is.
*What is the level of the panel.
*What type of panel you choose.
*What panel you put.
*What panels are placed next to it.
*What panels are put next to it.
*What "making" of the specific attribute or magic the character has.
*What "making" of the specific attribute or magic the character has.


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==Panel levels==
==Panel levels==
Just like weapon skills, Panels come in 5 different levels in 5 different colors, the higher, the better. The higher level, the more the stats will be increased (and same goes for the abilities of the panel). Usually all panels you'll get at the end of the quest will be of the same level, however exceptions where the panels will be of 2 different levels do occur.<br />It's hard to tell what exactly determines what panel level you'll get, it can be the damage, the fact if the character was in any fight, used any skills.
Just like weapon skills, Panels come in 5 different levels in 5 different colors, the higher, the better. The higher level, the more the stats will be increased and same goes for the abilities of the panel. Usually all panels you'll get at the end of the quest will be of the same level, however exceptions where the panels will be of 2 different levels do occur.<br />It's hard to tell what exactly determines what panel level you'll get, it can be the damage, the fact if the character was in any fight, used any skills.
 
 


*'''Level 1 - Green - '''The lowest level, regardless of that, very hard to get. To get a panel of such low level one would have to almost perfectly avoid any battle nor use any abilities throughout the entire quest and still chances would be that the character obtains a higher level panel. Most likely to be found on someone's starting growth panel than to learn.
*'''Level 1 - Green - '''The lowest level, regardless of that, very hard to get. To get a panel of such low level one would have to almost perfectly avoid any battle nor use any abilities throughout the entire quest and still chances would be that the character obtains a higher level panel. Most likely to be found on someone's starting growth panel than to learn.
*'''Level 2 - Blue - '''A fairly low level, but rather only occuring during the beggining of the game. Still, experienced players sometimes can manage to avoid Level 2 panels throughout the entire game.
*'''Level 2 - Blue - '''A fairly low level, but rather only occuring during the beggining of the game. Still, experienced players sometimes can manage to avoid Level 2 panels throughout the entire game.
*'''Level 3 - Pink -''' The most common panel, can be obtained even at the start of the game should the player do a marvelous job and at the end of the game should the player do very badly.
*'''Level 3 - Pink -''' The most common panel, can be obtained even at the start of the game should the player do a marvelous job and at the end of the game should the player do very badly.
*'''Level 4 - Orange - '''A panel obtained quite late in the game. Most players end the game with these.
*'''Level 4 - Red - '''A panel obtained quite late in the game. Some players end the game with these.
*'''Level 5 - Gold - '''The ultimate panel level. Some players manage to beat the game without ever obtaining a single one, very rare and challenging to get. Due to Ventus's constant access to the Carrier's Guild; his party is the only party that will probably see these at all.
*'''Level 5 - Gold - '''The ultimate panel level. Some players manage to beat the game without ever obtaining a single one, very rare and challenging to get.
 


==Panel types<br />==
==Panel types<br />==
The most important factor in determination of what attribute bonus the character gets is the type of panel being used. Each panel has different abilities and is best for raising different attributes.
The most important factor in determination of what attribute bonus the character gets is the type of panel that's being put. Each panel has different abilities and also is best for raising different attributes.




===Weapon Panels===
===Weapon Panels===
These panels are very important and have several effects, which are all higher/different the higher the level of the Panel. All raise the damage dealt with the weapon, the chance to spark new Arts with the weapon and they re-arrange the panels on the reel when using that weapon. In case of weapons able to deflect attacks, it raises the chance to do so as well.
These panels are very important and have several effects, which are all higher/different the higher the level of the Panel:
*Punch - Typical effect for Punch Arts.
*They make it easier to spark new weapon skill when using the weapon of which the panel is.
*Kick - Typical effect for Kick Arts.
*With the exception of guns and Shields, they also have an affect on the damage dealt with the weapon.
*Throw - Typical effect for Throw Arts.
*They sort the spots on the reel, so it becomes easier for the player to hit the higher level spots.
*Dagger -Typical effect for Dagger Arts.
*In the case of Shields, Knives, Staves and Swords, it increases the deflection rate of the items if they have the right evasion ability.
*Sword - Typical effect for Sword Arts.
*They have a far higher chance to raise an attribute than magic level, with the exception of Daggers, Bows and Shield where it's just slightly bigger, and Staves which have a higher chance of raising magic school levels.
*Axe - Typical effect for Axe Arts.
{|style="-moz-border-radius:7px;  background: #222222; text-align:center;" width="90%" align="center"  cellpadding="0" cellspacing="2"
*Staff - Typical effect for Staff Arts.
!style="background-color:black; -moz-border-radius:3.5px;"|Name
*Bow - Typical effect for Bow Arts.
!style="background-color:black; -moz-border-radius:3.5px;"|Icon
*Spear - Typical effect for Spear Arts.
!style="background-color:black; -moz-border-radius:3.5px;"|Name
*Gun - Typical effect for Gun Arts. But more about accurancy than damage.
!style="background-color:black; -moz-border-radius:3.5px;"|Icon
*Shield - Raises chance to active the shield.
!style="background-color:black; -moz-border-radius:3.5px;"|Name
!style="background-color:black; -moz-border-radius:3.5px;"|Icon
!style="background-color:black; -moz-border-radius:3.5px;"|Endurance
!style="background-color:black; -moz-border-radius:3.5px;"|Fire
|-
! style="background-color: rgb(51, 51, 51);  -moz-border-radius: 3.5px 3.5px 3.5px 3.5px; color: black;"|Punch
| style="background-color: rgb(102, 102, 102);"|Fist
| style="background-color: rgb(51, 51, 51);"|'''''Dagger'''''
| style="background-color: rgb(102, 102, 102);"|Dagger
| style="background-color: rgb(51, 51, 51);"|'''Staff'''
| style="background-color: rgb(102, 102, 102);"|Staff
| style="background-color: rgb(51, 51, 51);"|'''Gun'''
| style="background-color: rgb(102, 102, 102);"|Gun
|-
! style="background-color: rgb(51, 51, 51);  -moz-border-radius: 3.5px 3.5px 3.5px 3.5px; color: black;"|Kick
|  style="background-color: rgb(102, 102, 102);"|Fist
| style="background-color: rgb(51, 51, 51);"|'''Sword'''
| style="background-color: rgb(102, 102, 102);"|Sword
| style="background-color: rgb(51, 51, 51);"|'''Bow'''
| style="background-color: rgb(102, 102, 102);"|Bow
| style="background-color: rgb(51, 51, 51);"|'''Shield'''
| style="background-color: rgb(102, 102, 102);"|Shield
|-
! style="background-color: rgb(51, 51, 51);  -moz-border-radius: 3.5px 3.5px 3.5px 3.5px; color: black;"|'''Throw'''
| style="background-color: rgb(102, 102, 102);"|Fist
| style="background-color: rgb(51, 51, 51);"|'''Axe'''
| style="background-color: rgb(102, 102, 102);"|Axe
| style="background-color: rgb(51, 51, 51);"|'''Spear'''
| style="background-color: rgb(102, 102, 102);"|Spear
| style="background-color: rgb(51, 51, 51);"|
| style="background-color: rgb(102, 102, 102);"|
|}
 
 
 
 
===Defense type Panels===
===Defense type Panels===
*Iron Body - Lowers damage taken from Slash, Hit and Pierce attacks
These panels are v
*Fortitude ([http://saga.wikia.com/wiki/Edel Edel] only) - Raises magic defence by 25%
 
*Toughness - Shortens time it takes to recover from status effects
 
*Recovery - Shortens time it takes to recover from mental status effects
*Natural - Lowers risk of physical status effects
*Iron Will - Lowers risk of mental status effects


===Magic Panels===
===Magic Panels===
*[http://saga.wikia.com/wiki/Magic_Tablet Magic Tablet] - When you use magic (in battle) it allows a character to decipher spells after a battle and permanently learn them, without the use of a Familiar. The character will, however, need a weapon/accessory with the correct spell type on (eg: Fire Arts to use Fire Arrows)
These panels are v
*Magic Blender - Allows you to mix and combine spells you've learnt into more powerful ones


===Familiar Panels===
*Fire Familiar - Lets you use a range of Fire Arts and Road Guide
*Earth Familiar - Lets you use a range of Earth Arts and Road Guide
*Metal Familiar - Lets you use a range of Metal Arts and Architect Guide
*Water Familiar - Lets you use a range of Water Arts and Cave Guide
*Wood Familiar - Lets you use a range of Wood Arts and Cave Guide




*Atlas ([http://saga.wikia.com/wiki/Judy Judy] only) - Lets Judy use a range of Earth Arts and Architect Guide
===Familiar Panels===
*Astraios ([http://saga.wikia.com/wiki/Judy Judy] only) - Lets Judy use a range of Fire Arts and Road Guide
These panels are v
*Aigaion ([http://saga.wikia.com/wiki/Judy Judy] only) - Lets Judy use a range of Water Arts and Cave Guide






===Expert Panels===
===Expert Panels===
*Master Technician - HP cost for weapon Arts -20%
These panels are v
*Master Magician - HP cost for spell Arts -20%
======
*Thrift Saver - 20% of not using up durability when using an item/weapon
 
 
===Mastery Panels===
===Mastery Panels===
*Master Fighter - Combined effect of Punch, Kick and Throw panels all at Lvl 3
These panels are v
*Master Magician - Reduces the HP cost of magic arts by 20%
*Weapons Meister - Combined effect of Sword, Dagger, Axe, Staff and Bow panels all at Lvl 3






===Exploration Panels===
===Exploration Panels===
*Road Guide - Search outside areas for hidden treasure chests
These panels are v
*Cave Guide - Search caves/caverns for hidden treasure chests
*Architect - Search buildings for hidden treasure chests
*Obstacle Crossing - Ability to cross rock obstacles on the map
*Swimming - Ability to cross water obstacles on the map
*Adaptability - Shortens time to recover HP






===Support Panels===
===Support Panels===
*Eavesdrop - Shows the location of beasts, wildlings, birds, insects and undead on the map
These panels are v
*Aura - Lowers enemy attack rate and trap difficulty
*Sharp Eye - Scans treasure chests/items for traps or locks
*Defuse - Deactivates traps
*Locksmith - Unlocks chests and doors






===Negotiation Panels===
===Negociation Panels===
*Merchant - Lower prices at shops (panel level x 5)%
These panels are v
*Monger - Lower prices at shops (panel level x 5)%
*Maharaja - Increases prices at shops and Merchant Rank quicker
*Diplomacy - Allows you to make monsters leave the map (Hitting Dynamite forces the monster to fight)
*Inconspicious - Lowers risk of being attacked (similar to Aura)
*Fashion - Increases efficiency of Merchant/Maharaja by 5%, makes Diplomacy easier


===Item Panels===
*Artiste - Shows hidden/special items in shops, makes it easier to unlock abilities on equipment
*Quick Fix - Allows you to add small amount of durability to items (Red cross/Dynamite lowers durability)




*Weapon Smith ([http://saga.wikia.com/wiki/Mythe Mythe] only) - Allows different types of weapons to be made at Mythe's Workshop
===Item Panels===
*Accessory Smith ([http://saga.wikia.com/wiki/Mythe Mythe] only) - Allows different types of item/shield to be made at Mythe's Workshop
These panels are v






===Occultism Panels===
===Occultism Panels===
*Fortuneteller - Increase item level in a chest and shows what item is in chest (Red cross lowers item rank. Dynamite reduces chest to rank 1 and opens it automatically)
These panels are v
*Arcane Tongue - Reverses the order on a Magic Tablet so that higher level spells can be learnt first






===Negative Panels===
===Gauntlet Panel===
These panels are v


*Phobia - Drastically reduce the damage caused to a certain monster type (undead, beast, slime etc). The most abundant example of this is [http://saga.wikia.com/wiki/Tiffon Tiffon's] Undead Phobia in the centre of her Growth Panel.


*Pacifism - Inflicts LP damage upon the character when they inflict LP damage on a monster of a specific type


*Seal Weapon - Prevents the character from using whatever weapon type the panel corresponds to (martial, sword, dagger, axe etc).
===Negative Panels===
 
These panels are v
*[[Cursed Gauntlet]] ([http://saga.wikia.com/wiki/Kurt Kurt] and [http://saga.wikia.com/wiki/Michelle Michelle] only) - The character will be pulled into a one-on-one battle every 15 minutes. The stronger the panel the stronger the enemy faced. (This only applies to Kurt and only when he's the main character. Michelle nevers enters these battles during actual Gameplay.)
 
 
 
All types of negative panels can only be replaced by other negative panels. Each character can have upto a maximum of 5 negative panels on their Growth Panel. While the concept of giving yourself a handicap against certain monster types seem useless, some Negative Panels can have massive stat bonuses to magic elements and growth.


==Panel combos==
==Panel combos==
As an addition, if there are 2 or 3 panels placed in specific positions and share the same icon, the character obtains a stat bonus. An even higher level bonus is bestowed if both panels share the same level.
As an addition, if there are 2 or 3 panels are placed in specific positions and share the same icon, the character obtains a stat bonus. An even higher level bonus is bestowed if both panels share the same level.






'''Magic Tablet '''- Technically not a Panel combo, but listed as one. If a Magic tablet is finished studying and kept on the Growth Panel, it shall bestow a stat bonus upon itself.
'''Magic Tablet '''- Technically not a Panel combo, but listed as one. If a Magic tablet is finished studying and kept on the Growth Panel, it shall bestow a stat bonus.


'''Joint '''- The most basic combination. If two panels next to each other share the same icon, they are given a slight bonus.
'''Joint '''- The most basic one, if two panels next to each other (under the condition that none of both is in the center) share the same icon, they are given a slight bonus.


'''Triangle '''- When 3 panels share the same icon and are in a triangular patten (not next to each other), a decent stat bonus is given. This can be either (Top Right + Mid-Left + Bottom Right), or (Top Left + Mid-Right + Bottom Left).
'''Triangle '''- When 3 panels share the same icon and are not next to each other, a decent stat bonus is given.


'''Line '''- When 3 panels with the same icon are in one stright line through the center panel, a large stat bonus is given.
'''Line '''- When 3 panels with the same icon are in one line through the center panel, a large stat bonus is given.






The stat bonus gained depends on the panel(s) used:
The stat bonus of course depends on the panel used:
*'''Strength +2, Endurance +2:''' Punch, Kick, Throw, Spear
*'''Strength +2, Endurance +2:''' Punch, Kick, Throw, Spear


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*'''Endurance +4: '''All defense type panels
*'''Endurance +4: '''All defense type panels
*'''Endurance +2, Water +2: '''All exploration panels.
*'''Endurance +2, Water +2: '''All exploration panels.
*'''All Elemental stats: '''[[Magic Tablet]], Magic Blender,
*'''All Elemental stats: '''Magic tablet, Magic Blender,






==Making==
==Making==
The last factor to determine the growth is the "making". Some character have talents for specific stats while other are terrible at them. Some have a low making, hence they might never get the attribute above 20 while others might have a high making and be able to get the attribute over 50 without any effort.
The last factor to determine the growth is the making. Some character have talent for specific stats while other are terrible at them. Some have a low making, hence they might even never get the attribute above 20 while others might have a high making and be able to get the attribute over 50 without any effort.






To see the making of the characters in Unlimited Saga you can either go to the status menu in the game or go to our wiki's [[List of characters in Unlimited Saga]], where the information is listed.
To see the making of the characters in Unlimited Saga you can either go to the status menu in the game or go to our wiki's [[List of characters in Unlimited Saga]], where the information is listed.
[[Category:Gameplay]]

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