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The Growth Panel system is a character development | The Growth Panel system is a character development system in [[Unlimited Saga]]. | ||
==Explanation== | ==Explanation== | ||
Each character in the game posses a Growth Panel which is a 7 hexagonal field grid (2-3-2) with different panels of different levels on it. | Each character in the game posses a Growth Panel which is a 7 hexagonal field grid (2-3-2) with different panels of different levels on it. New panels are obtained after each quest. The game makes the whole system very complex due to the fact that a lot is determined by various factors. | ||
*Where you put the panel. | *Where you put the panel. | ||
*What the level of the panel | *What is the level of the panel. | ||
*What | *What panel you put. | ||
*What panels are | *What panels are put next to it. | ||
*What "making" of the specific attribute or magic the character has. | *What "making" of the specific attribute or magic the character has. | ||
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==Panel levels== | ==Panel levels== | ||
Just like weapon skills, Panels come in 5 different levels in 5 different colors, the higher, the better. The higher level, the more the stats will be increased | Just like weapon skills, Panels come in 5 different levels in 5 different colors, the higher, the better. The higher level, the more the stats will be increased and same goes for the abilities of the panel. Usually all panels you'll get at the end of the quest will be of the same level, however exceptions where the panels will be of 2 different levels do occur.<br />It's hard to tell what exactly determines what panel level you'll get, it can be the damage, the fact if the character was in any fight, used any skills. | ||
*'''Level 1 - Green - '''The lowest level, regardless of that, very hard to get. To get a panel of such low level one would have to almost perfectly avoid any battle nor use any abilities throughout the entire quest and still chances would be that the character obtains a higher level panel. Most likely to be found on someone's starting growth panel than to learn. | *'''Level 1 - Green - '''The lowest level, regardless of that, very hard to get. To get a panel of such low level one would have to almost perfectly avoid any battle nor use any abilities throughout the entire quest and still chances would be that the character obtains a higher level panel. Most likely to be found on someone's starting growth panel than to learn. | ||
*'''Level 2 - Blue - '''A fairly low level, but rather only occuring during the beggining of the game. Still, experienced players sometimes can manage to avoid Level 2 panels throughout the entire game. | *'''Level 2 - Blue - '''A fairly low level, but rather only occuring during the beggining of the game. Still, experienced players sometimes can manage to avoid Level 2 panels throughout the entire game. | ||
*'''Level 3 - Pink -''' The most common panel, can be obtained even at the start of the game should the player do a marvelous job and at the end of the game should the player do very badly. | *'''Level 3 - Pink -''' The most common panel, can be obtained even at the start of the game should the player do a marvelous job and at the end of the game should the player do very badly. | ||
*'''Level 4 - | *'''Level 4 - Red - '''A panel obtained quite late in the game. Some players end the game with these. | ||
*'''Level 5 - Gold - '''The ultimate panel level. Some players manage to beat the game without ever obtaining a single one, very rare and challenging to get. | *'''Level 5 - Gold - '''The ultimate panel level. Some players manage to beat the game without ever obtaining a single one, very rare and challenging to get. | ||
==Panel types<br />== | ==Panel types<br />== | ||
The most important factor in determination of what attribute bonus the character gets is the type of panel being | The most important factor in determination of what attribute bonus the character gets is the type of panel that's being put. Each panel has different abilities and also is best for raising different attributes. | ||
===Weapon Panels=== | ===Weapon Panels=== | ||
These panels are very important and have several effects, which are all higher/different the higher the level of the Panel | These panels are very important and have several effects, which are all higher/different the higher the level of the Panel: | ||
* | *They make it easier to spark new weapon skill when using the weapon of which the panel is. | ||
* | *With the exception of guns and Shields, they also have an affect on the damage dealt with the weapon. | ||
* | *They sort the spots on the reel, so it becomes easier for the player to hit the higher level spots. | ||
*In the case of Shields, Knives, Staves and Swords, it increases the deflection rate of the items if they have the right evasion ability. | |||
*They have a far higher chance to raise an attribute than magic level, with the exception of Daggers, Bows and Shield where it's just slightly bigger, and Staves which have a higher chance of raising magic school levels. | |||
{|style="-moz-border-radius:7px; background: #222222; text-align:center;" width="90%" align="center" cellpadding="0" cellspacing="2" | |||
|- | |||
!style="background-color:black; -moz-border-radius:3.5px;"|Name | |||
!style="background-color:black; -moz-border-radius:3.5px;"|Icon | |||
!style="background-color:black; -moz-border-radius:3.5px;"|Name | |||
!style="background-color:black; -moz-border-radius:3.5px;"|Icon | |||
!style="background-color:black; -moz-border-radius:3.5px;"|Name | |||
!style="background-color:black; -moz-border-radius:3.5px;"|Icon | |||
!style="background-color:black; -moz-border-radius:3.5px;"|Endurance | |||
!style="background-color:black; -moz-border-radius:3.5px;"|Fire | |||
!style="background-color:black; -moz-border-radius:3.5px;"|Earth | |||
!style="background-color:black; -moz-border-radius:3.5px;"|Metal | |||
!style="background-color:black; -moz-border-radius:3.5px;"|Water | |||
!style="background-color:black; -moz-border-radius:3.5px;"|Wood | |||
= | |- | ||
! style="background-color: rgb(51, 51, 51); -moz-border-radius: 3.5px 3.5px 3.5px 3.5px; color: black;"|Punch | |||
| style="background-color: rgb(102, 102, 102);"|Fist | |||
| style="background-color: rgb(102, 102, 102);"|''''''Dagger'''''' | |||
= | | style="background-color: rgb(204, 0, 0);"|Dagger | ||
| style="background-color: rgb(102, 102, 102);"|'''Staff''' | |||
| style="background-color: rgb(102, 102, 102);"|Staff | |||
| style="background-color: rgb(102, 102, 102);"|'''Gun''' | |||
| style="background-color: rgb(0, 204, 255);"|Gun | |||
| style="background-color: rgb(102, 102, 102);"|2 | |||
| style="background-color: rgb(102, 102, 102);"|2 | |||
| style="background-color: rgb(102, 102, 102);"|1 | |||
| style="background-color: rgb(102, 102, 102);"|1 | |||
|- | |||
! style="background-color: rgb(51, 51, 51); -moz-border-radius: 3.5px 3.5px 3.5px 3.5px; color: black;"|Kick | |||
| style="background-color: rgb(102, 102, 102);"|Fist | |||
| style="background-color: rgb(102, 102, 102);"|'''Sword''' | |||
| style="background-color: rgb(102, 102, 102);"|Sword | |||
= | | style="background-color: rgb(102, 102, 102);"|'''Bow''' | ||
| style="background-color: rgb(102, 102, 102);"|Bow | |||
| style="background-color: rgb(102, 102, 102);"|'''Shield''' | |||
| style="background-color: rgb(102, 102, 102);"|Shield | |||
| style="background-color: rgb(102, 102, 102);"|3 | |||
| style="background-color: rgb(102, 102, 102);"|1 | |||
= | | style="background-color: rgb(102, 102, 102);"|1 | ||
| style="background-color: rgb(102, 102, 102);"|3 | |||
|- | |||
! style="background-color: rgb(51, 51, 51); -moz-border-radius: 3.5px 3.5px 3.5px 3.5px; color: black;"|'''Throw''' | |||
| style="background-color: rgb(102, 102, 102);"|Fist | |||
| style="background-color: rgb(204, 0, 0);"|'''Axe''' | |||
| style="background-color: rgb(0, 204, 255);"|Axe | |||
= | | style="background-color: rgb(102, 102, 102);"|'''Spear''' | ||
| style="background-color: rgb(0, 204, 255);"|Spear | |||
| style="background-color: rgb(0, 204, 255);"| | |||
| style="background-color: rgb(102, 102, 102);"|3 | |||
| style="background-color: rgb(102, 102, 102);"|3 | |||
| style="background-color: rgb(102, 102, 102);"|1 | |||
| style="background-color: rgb(102, 102, 102);"|2 | |||
| style="background-color: rgb(102, 102, 102);"|3 | |||
|- | |||
! style="background-color: rgb(51, 51, 51); -moz-border-radius: 3.5px 3.5px 3.5px 3.5px; color: black;"|'''[[Michelle]]''' | |||
= | | style="background-color: rgb(204, 0, 0);"|6 | ||
| style="background-color: rgb(0, 204, 255);"|5 | |||
| style="background-color: rgb(0, 204, 255);"|5 | |||
| style="background-color: rgb(102, 102, 102);"|3 | |||
| style="background-color: rgb(102, 102, 102);"|2 | |||
| style="background-color: rgb(102, 102, 102);"|2 | |||
| style="background-color: rgb(102, 102, 102);"|2 | |||
| style="background-color: rgb(102, 102, 102);"|1 | |||
| style="background-color: rgb(102, 102, 102);"|1 | |||
| style="background-color: rgb(0, 204, 255);"|4 | |||
| style="background-color: rgb(102, 102, 102);"|2 | |||
|- | |||
! style="background-color: rgb(51, 51, 51); -moz-border-radius: 3.5px 3.5px 3.5px 3.5px; color: black;"|'''[[Francis]]''' | |||
| style="background-color: rgb(102, 102, 102);"|19 | |||
| style="background-color: rgb(102, 102, 102);"|4 | |||
| style="background-color: rgb(102, 102, 102);"|4 | |||
| style="background-color: rgb(0, 204, 255);"|5 | |||
= | | style="background-color: rgb(204, 0, 0);"|1 | ||
| style="background-color: rgb(102, 102, 102);"|4 | |||
| style="background-color: rgb(102, 102, 102);"|2 | |||
| style="background-color: rgb(102, 102, 102);"|2 | |||
| style="background-color: rgb(102, 102, 102);"|2 | |||
| style="background-color: rgb(102, 102, 102);"|1 | |||
| style="background-color: rgb(102, 102, 102);"|3 | |||
|- | |||
! style="background-color: rgb(51, 51, 51); -moz-border-radius: 3.5px 3.5px 3.5px 3.5px; color: black;"|'''[[Anzan]]''' | |||
| style="background-color: rgb(0, 204, 255);"|22 | |||
= | | style="background-color: rgb(102, 102, 102);"|2 | ||
| style="background-color: rgb(204, 0, 0);"|1 | |||
| style="background-color: rgb(0, 204, 255);"|5 | |||
| style="background-color: rgb(102, 102, 102);"|2 | |||
| style="background-color: rgb(102, 102, 102);"|4 | |||
| style="background-color: rgb(102, 102, 102);"|3 | |||
= | | style="background-color: rgb(0, 204, 255);"|4 | ||
| style="background-color: rgb(102, 102, 102);"|2 | |||
| style="background-color: rgb(204, 0, 0);"|0 | |||
| style="background-color: rgb(102, 102, 102);"|1 | |||
|- | |||
! style="background-color: rgb(51, 51, 51); -moz-border-radius: 3.5px 3.5px 3.5px 3.5px; color: black;"|'''[[Musol Yanii]]''' | |||
| style="background-color: rgb(102, 102, 102);"|14 | |||
| style="background-color: rgb(0, 204, 255);"|5 | |||
| style="background-color: rgb(204, 0, 0);"|1 | |||
| style="background-color: rgb(0, 204, 255);"|5 | |||
| style="background-color: rgb(102, 102, 102);"|3 | |||
| style="background-color: rgb(102, 102, 102);"|2 | |||
| style="background-color: rgb(102, 102, 102);"|1 | |||
| style="background-color: rgb(102, 102, 102);"|3 | |||
= | | style="background-color: rgb(0, 204, 255);"|4 | ||
| style="background-color: rgb(102, 102, 102);"|2 | |||
| style="background-color: rgb(204, 0, 0);"|0 | |||
|- | |||
! style="background-color: rgb(51, 51, 51); -moz-border-radius: 3.5px 3.5px 3.5px 3.5px; color: black;"|'''[[Armic]]''' | |||
''' | | style="background-color: rgb(102, 102, 102);"|14 | ||
| style="background-color: rgb(102, 102, 102);"|3 | |||
| style="background-color: rgb(102, 102, 102);"|2 | |||
| style="background-color: rgb(102, 102, 102);"|2 | |||
| style="background-color: rgb(102, 102, 102);"|2 | |||
| style="background-color: rgb(0, 204, 255);"|5 | |||
| style="background-color: rgb(204, 0, 0);"|0 | |||
| style="background-color: rgb(102, 102, 102);"|1 | |||
| style="background-color: rgb(102, 102, 102);"|3 | |||
| style="background-color: rgb(0, 204, 255);"|4 | |||
| style="background-color: rgb(102, 102, 102);"|2 | |||
|- | |||
! style="background-color: rgb(51, 51, 51); -moz-border-radius: 3.5px 3.5px 3.5px 3.5px; color: black;"|'''[[Platyphyllum]]''' | |||
| style="background-color: rgb(0, 204, 255);"|20 | |||
| style="background-color: rgb(102, 102, 102);"|3 | |||
| style="background-color: rgb(102, 102, 102);"|3 | |||
| style="background-color: rgb(102, 102, 102);"|2 | |||
| style="background-color: rgb(102, 102, 102);"|2 | |||
| style="background-color: rgb(102, 102, 102);"|3 | |||
| style="background-color: rgb(102, 102, 102);"|2 | |||
| style="background-color: rgb(204, 0, 0);"|0 | |||
| style="background-color: rgb(102, 102, 102);"|1 | |||
| style="background-color: rgb(102, 102, 102);"|3 | |||
| style="background-color: rgb(0, 204, 255);"|4 | |||
|} | |||