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{{Q|When the emperor passes on, whether through falling in combat or by the mere passage of time, the player may select a successor to the throne. The new emperor is able to use all the techniques and spells of the previous one. Thus, the royal line becomes stronger over time, and previously unachievable goals slowly come into reach.|''Romancing SaGa 2'' official website description}}
== Generation Mechanics ==
'''Imperial Succession''', also known as the Generation Mechanics, are gameplay mechanics in ''[[Romancing SaGa 2]]''. It often overlaps with [[Succession]].
Romancing Sa-Ga 2, unlike most other Sa-Ga games, is a game that tells the story of an empire rather than focusing in on a single cast of characters. As part of the mechanic to support this concept, every so often after certain events, the game will move forward in time by several decades, leading to a new generation.
 
==Overview==
Unlike other games in the SaGa series, Romancing SaGa 2 is a game that tells the story of an empire rather than focusing in on a single cast of characters. As part of the mechanic to support this concept, every so often after certain events, the game will move forward in time by several decades, leading to a new generation.


In this instance, the player will be given the chance to pick a new emperor, and assemble a brand new team around this new emperor.  
In this instance, the player will be given the chance to pick a new emperor, and assemble a brand new team around this new emperor.  


The following effects can happen when a generation skips:
The following effects can happen when a generation skips
* All playable characters will shuffle forward to the next person on the class list, giving you new characters of the existing classes.
* All playable characters will shuffle forward to the next person on the class list, giving you new characters of the existing classes.
* All fusion magic that you have researched in the last generation will be finished by this generation
* All fusion magic that you have researched in the last generation will be finished by this generation
* All new techs you have sparked in the last generation will be recorded in the dojo, allowing you to teach them to your new team.
* All new techs you have sparked in the last generation will be recorded in the dojo, allowing you to teach them to your new team.
* All newly developed armor and weapons in the last generation will become common place and be available for sell in all stores that are in territories you control.
* All newly developed armor and weapons in the last generation will become common place and be available for sell in all stores that are in territories you control.  


==Achieving a generation skip==
== The 8-15 principle, AKA how you know you will get a generation skip ==
;The 8-15 principle
Not all events will lead to a generation skip. The mechanics of doing so operates on the 8-15 principle. The core concept behind is this is that all events you complete have a set event point value to it. Whenever you complete an event, the game checks to see for a generation jump.
Not all events will lead to a generation skip. The mechanics of doing so operates on the 8-15 principle. The core concept behind is this is that all events you complete have a set event point value to it. Whenever you complete an event, the game checks to see for a generation jump.


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**** If the remainder if larger than the pre-black screen event point number, then you will get no jump
**** If the remainder if larger than the pre-black screen event point number, then you will get no jump
**** If the remainder is smaller than the pre-black screen number, then you will get a jump.
**** If the remainder is smaller than the pre-black screen number, then you will get a jump.
* If your current generation event point value is below 8, then the game will continue as normal.
* If your current generation event point value is below 8, then you will the game will continue as normal.
{| class="wikitable"
{| class="article-table"
!Event
!Event
!Event Point Value
!Event Point Value
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|
|
|-
|-
|Conquering Komolune
|Conquering Kolmon
|1
|1
|
|
Line 47: Line 43:
|
|
|-
|-
|Garon's banishment
|Gallon's banishment
|1
|1
|
|
Line 81: Line 77:
|Defeating The Dragon in the dragon's den in a 1v1 duel
|Defeating The Dragon in the dragon's den in a 1v1 duel
|1
|1
|
|-
|Clearing the East Dungeon in Nazaire
|1
|
|-
|Clearing the Bard's Cave in Nazaire
|1
|
|-
|Defeating the Termite Queen in the Savanah
|3
|
|-
|Freezing the lava in <span>Komolune</span>
|3
|
|-
|Preventing the volcano in <span>Komolune</span> from erupting
|3
|
|-
|Defeating 1st form Kzinzie
|4
|
|-
|Clearing the South Dungeon in Nazare
|4
|
|-
|Defeating Garon's Ghost
|4
|
|-
|Defeating Noel
|4
|
|-
|Capturing Redon
|4
|
|-
|Resolving the merchant marine problem
|4
|
|-
|Capturing Meru
|4
|
|-
|Defeating Dantag during the child of mu event
|8
|
|-
|Defeating Subier in the Sunken Ship
|8
|
|-
|Destroying the Canal Fortress
|8
|
|-
|Capturing Cumberland
|8
|
|-
|Defeating Bohkuon
|8
|
|-
|Defeating Rocbouquet
|8
|
|-
|Defeating Wagnas
|8
|
|-
|Mermaid love story
|15
|
|
|}
|}
== Years skipped ==
When you get a generation skip, the number of years that is skipped is dependent on the number of the battles you've had in this generation. Keep in mind, number of years skipped has no other mechanical implications other than a cosmetic year count.
{| class="wikitable"
!Number of battles this generation
!Number of Years Skipped
|-
|0-10
|58
|-
|11-15
|Battles + 48
|-
|16-31
|Battles + 32
|-
|32-47
|Battles + 16
|-
|48-250
|Battles
|-
|251+
|250
|}
==Navigation==
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