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== Generation Mechanics == | |||
Romancing Sa-Ga 2, unlike most other Sa-Ga games, is a game that tells the story of an empire rather than focusing in on a single cast of characters. As part of the mechanic to support this concept, every so often after certain events, the game will move forward in time by several decades, leading to a new generation. | |||
In this instance, the player will be given the chance to pick a new emperor, and assemble a brand new team around this new emperor. | In this instance, the player will be given the chance to pick a new emperor, and assemble a brand new team around this new emperor. | ||
The following effects can happen when a generation skips | The following effects can happen when a generation skips | ||
* All playable characters will shuffle forward to the next person on the class list, giving you new characters of the existing classes. | * All playable characters will shuffle forward to the next person on the class list, giving you new characters of the existing classes. | ||
* All fusion magic that you have researched in the last generation will be finished by this generation | * All fusion magic that you have researched in the last generation will be finished by this generation | ||
* All new techs you have sparked in the last generation will be recorded in the dojo, allowing you to teach them to your new team. | * All new techs you have sparked in the last generation will be recorded in the dojo, allowing you to teach them to your new team. | ||
* All newly developed armor and weapons in the last generation will become common place and be available for sell in all stores that are in territories you control. | * All newly developed armor and weapons in the last generation will become common place and be available for sell in all stores that are in territories you control. | ||
== | == The 8-15 principle, AKA how you know you will get a generation skip == | ||
Not all events will lead to a generation skip. The mechanics of doing so operates on the 8-15 principle. The core concept behind is this is that all events you complete have a set event point value to it. Whenever you complete an event, the game checks to see for a generation jump. | Not all events will lead to a generation skip. The mechanics of doing so operates on the 8-15 principle. The core concept behind is this is that all events you complete have a set event point value to it. Whenever you complete an event, the game checks to see for a generation jump. | ||
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**** If the remainder if larger than the pre-black screen event point number, then you will get no jump | **** If the remainder if larger than the pre-black screen event point number, then you will get no jump | ||
**** If the remainder is smaller than the pre-black screen number, then you will get a jump. | **** If the remainder is smaller than the pre-black screen number, then you will get a jump. | ||
* If your current generation event point value is below 8, then the game will continue as normal. | * If your current generation event point value is below 8, then you will the game will continue as normal. | ||
{| class=" | {| class="article-table" | ||
!Event | !Event | ||
!Event Point Value | !Event Point Value | ||
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|- | |- | ||
|Conquering | |Conquering Kolmon | ||
|1 | |1 | ||
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|- | |- | ||
| | |Gallon's banishment | ||
|1 | |1 | ||
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|Defeating The Dragon in the dragon's den in a 1v1 duel | |Defeating The Dragon in the dragon's den in a 1v1 duel | ||
|1 | |1 | ||
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|} | |} | ||