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[[File:Mythe_works.jpg|thumb|206px|Mythe Works]]The '''Blacksmith''' is a set of special shops in ''[http://saga.wikia.com/wiki/Unlimited_Saga Unlimited Saga]'' that allow the player to customize weapons and equipment.
[[File:Mythe_works.jpg|thumb|206px|Mythe Works]]The Blacksmith is a special shop located in various towns of [http://saga.wikia.com/wiki/Unlimited_Saga Unlimited Saga] that allow you to customize your equipment.


Blacksmith shops are only located in 4 towns, each with their own specialities in item creation. By using all of the Blacksmith shops you can customize all 7 weapon different types, shields and accessories. Guns can be modified but not created, while Body armour, Headgear and Boots cannot be made or modified at a Blacksmiths and must be bought or obtained from chests.
Blacksmith shops are only located in 4 towns, each with their own specialities in item creation. By using all of the Blacksmith shops you can customize all 7 weapon different types, shields and accessories. Guns can be modified but not created, while Body armour, Headgear and Boots cannot be made or modified at a Blacksmiths and must be bought or obtained from chests.


*[http://saga.wikia.com/wiki/Wanda Wanda] - Speciality in Bow & Accessory. Only Blacksmith that handles Guns.
*[http://saga.wikia.com/wiki/Wanda Wanda] - Speciality in Bow & Accessory. Only Blacksmith that handles Guns.
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*[http://saga.wikia.com/wiki/Vaftom Vaftom] - Speciality in drawing out item abilities.
*[http://saga.wikia.com/wiki/Vaftom Vaftom] - Speciality in drawing out item abilities.


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{| border="1" cellpadding="1" cellspacing="1" style="width: 600px; height: 126px;"
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==Forging Basics==
==Forging Basics==
When at the Blacksmiths you can choose to create or modify an item. Both processes require the use of materials, which can be obtained from shops, treasure chests and monsters.
When at the Blacksmiths you can choose to create or modify an item. Both processes require the use of materials, which can be obtained from shops, treasure chests and monsters.


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*Select a 'secondary' material to add to the item, increasing it's durability and possibly adding new abilities
*Select a 'secondary' material to add to the item, increasing it's durability and possibly adding new abilities
Modifying/Repairing items works the same way, except the 'base' item is whatever you want to improve/repair.
Modifying/Repairing items works the same way, except the 'base' item is whatever you want to improve/repair.


==Intermediate Forging==
==Intermediate Forging==
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By combining certain materials in sequence you can create the most powerful items in the game, which are either incredibly rare or extremely expensive (if you manage to find them in shops). Debatably the most useful and powerful item (overall) is '''Damascus'''. It can be made into any weapon, shield or accessory and is fairly easy to make once you know the correct process.
By combining certain materials in sequence you can create the most powerful items in the game, which are either incredibly rare or extremely expensive (if you manage to find them in shops). Debatably the most useful and powerful item (overall) is '''Damascus'''. It can be made into any weapon, shield or accessory and is fairly easy to make once you know the correct process.
*You need a piece of Mullock, which is a pretty low level material. (This is found mainly in towns that use a barter system, as well as from chests opened by a failed [[Growth Panel#Occultism Panels|Fortuneteller]] prediction)
*You need a piece of Mullock, which is a pretty low level material. (This is found mainly in towns that use a barter system, as well as from chests opened by a failed [[Growth Panel#Occultism Panels|Fortuneteller]] prediction)
*Create a Dagger (or whatever weapon) from Mullock and add any Bestial stone
*Create a Dagger from Mullock and any Bestial stone
*Now create a separate Steel Dagger (Ironstone + Wood = Iron. Iron + Wood = Steel)
*Create a Steel Dagger (Ironstone + Wood = Iron. Iron + Wood = Steel)
*Forge it into a 'Steel 2' Dagger by adding Wood until you REDUCE it's power from 39 to 38 (15% chance)
*Create a 'Steel 2' Dagger by adding Wood until you REDUCE it's power from 39 to 38 (15% chance)
*Steel 2 Dagger + Stone Dagger (Mullock) = Damascus Dagger
*Steel 2 Dagger + Stone Dagger (Mullock) = Damascus Dagger
*(Forge the dagger into whatever item you want)
*(Forge the dagger into whatever item you want)
For quick reference, the chart below lists the power of each weapon type as; normal Steel, the lowered Steel 2 and Damascus:
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 616px; height: 115px"
! style="text-align: center;"|
| style="text-align: center; background-color: grey;"|'''Dgr'''
| style="text-align: center; background-color: grey;"|'''Swd'''
| style="text-align: center; background-color: grey;"|'''Axe'''
| style="text-align: center; background-color: grey;"|'''Spr'''
| style="text-align: center; background-color: grey;"|'''Stf'''
| style="text-align: center; background-color: grey;"|'''Bow'''
|-
| style="text-align: center; background-color: grey;"|'''Steel'''
| style="text-align: center;"|39
| style="text-align: center;"|55
| style="text-align: center;"|57
| style="text-align: center;"|59
| style="text-align: center;"|43
| style="text-align: center;"|58
|-
| style="text-align: center; background-color: grey;"|'''Steel 2'''
| style="text-align: center;"|38
| style="text-align: center;"|54
| style="text-align: center;"|56
| style="text-align: center;"|58
| style="text-align: center;"|42
| style="text-align: center;"|57
|-
| style="text-align: center; background-color: grey;"|'''Damascus'''
| style="text-align: center;"|66
| style="text-align: center;"|75
| style="text-align: center;"|79
| style="text-align: center;"|83
| style="text-align: center;"|60
| style="text-align: center;"|77
|}


Other high-level materials include:
Other high-level materials include:
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*'''Roadster''' = Diamond + Diamond
*'''Roadster''' = Diamond + Diamond
*'''Queen Shiva/Bliqs''' = Corundum Sapphire (Water) + Corundum Ruby (Fire)
*'''Queen Shiva/Bliqs''' = Corundum Sapphire (Water) + Corundum Ruby (Fire)
Each synthesis of materials has a preset success rate (10%, 25% etc), so it is advisable that you save prior to attempting a fusion, especially if you are using high-level materials. If you fail to create the necessary item then you can perform a soft reset (L1 + Select + Start + R1) to reload and try again. Also important: When scrolling over items, you can randomly have the rare material appear, some player were led to believe that when this rare material displays, the chance of the synthesis increases. This is not true, the chance for the rare material text to appear before is the same as with the synthesis itself and theoretically since (for example) the chance for the item is 10%, getting both the synthesis as well as the "preview" for the rare item becomes 1% (10% times 10%).
Each synthesis of materials has a preset success rate (10%, 25% etc), so it is advisable that you save prior to attempting a fusion, especially if you are using high-level materials. If you fail to create the necessary item then you can perform a soft reset (L1 + Select + Start + R1) and reload and try again.
 


==Forging Magical Items==
==Forging Magical Items==
By adding Bestials into an item you can infuse it with Magical capabilities. These will allow the character to use any [[Unlimited Saga Spells|Spells]] they have learnt from a [[Magic Tablet]]. The different Bestial items will only unlock one type of magic, equal to its element: Carnelian = Fire, Opal = Metal etc.
 
By adding Beastials into an item you can infuse it with Magical capabilities. These will allow the character to use any any [[Unlimited Saga Spells|Spells]] they have learnt from a [[Magic Tablet]]. The different Beastial items will only unlock one type of magic, equal to its element: Carnelian = Fire, Opal = Metal etc.


If you successfully add Magic to an item it will replace an existing ability in a specific slot on the item.
If you successfully add Magic to an item it will replace an existing ability in a specific slot on the item.
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*Shield - Replaces the 4th ability slot
*Shield - Replaces the 4th ability slot


You cannot add Magic to shields unless you have already unlocked the other 3 abilities. Like other forging techniques, this only also has a preset success rate, so make sure to save beforehand, or have lots of the desired material for multiple forging attempts.
You cannot add Magic to shields unless you have already unlocked the other 3 abilities.
 
 


==Material Weights==
==Material Weights==
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*Feather, Woods (Ash, Cedar, Copse, Oak)
*Feather, Woods (Ash, Cedar, Copse, Oak)
*Dragonheart, Fang, Platinum/Faerie Silver
*Dragonheart, Fang, Platinum/Faerie Silver
*Bestials (Carnelian, Topaz, Lazuli, Opal, Ravenite, Demonite), Bliqs/Queen Shiva, Coel. Scale, Diamond, Scale, Silver
*Beastials (Carnelian, Topaz, Lazuli, Opal, Ravenite, Demonite), Bliqs/Queen Shiva, Coel. Scale, Diamond, Scale, Silver
*Meteoric Iron, Mullock, Quartz, Roadster, Tortoise Shell
*Meteoric Iron, Mullock, Quartz, Roadster, Tortoise Shell
*Dragon Scale, Iron, Meteorite, Serpentine, Steel
*Dragon Scale, Iron, Meteorite, Serpentine, Steel
*Copper, Damascus, Ironstone, Marcasite, Obsidian
*Copper, Damascus, Ironstone, Marcasite, Obsidian
*Lead
*Lead
[[Category:Gameplay]]

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