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Editing 1238 - Infiltrate! Alexei Gang
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Head north from the square and follow the short path into a house. Talk to the old lady here and introduce yourself as a friend of Kisk's. She will tell you about a young boy called Kyle who has recently turned into a ruffian since Kisk's death. Check upstairs near the staircase to find another twinkle and a Rock Axe. Leave the house and return to the square to relay this new piece of information to Alexei, who quickly sends you back to find the boy and the Quell. | Head north from the square and follow the short path into a house. Talk to the old lady here and introduce yourself as a friend of Kisk's. She will tell you about a young boy called Kyle who has recently turned into a ruffian since Kisk's death. Check upstairs near the staircase to find another twinkle and a Rock Axe. Leave the house and return to the square to relay this new piece of information to Alexei, who quickly sends you back to find the boy and the Quell. | ||
Return to the front of the Inn to find someone partially hidden in one of the alleyways, who reveals Kyle's love for hiding in monster ridden areas. Return to the square and head east to reach a tall tower, overlooking a small body of water. Enter the tower and attempt to use the ladder inside, only to be told by the girl inside that it's too big for an adult, which is why Kyle loves using it to hide from people. Step back outside the tower to find a white dog, beckoning you. Unfortunately you cannot reach the dog from here, so head all the way back to the Inn and out the back door. On the floor out here is a Blue Water accessory. Pick it up before following the path southeast, down some stairs and to the water level side of the tower. Here the dog points you in the direction of a small niché in the wall. Enter the niché and choose to jump down into the sewer system. | |||
Search the small sewer area to find Kyle (being careful of the Slimes that drop from the ceiling), before exiting to the southwest. Alexei Sergein shows up to snatch the Quell from you and offers you a warning to stop following him... | |||
==Characters== | ==Characters== | ||
*[[Wil Knights]] - Default character for the first part of the scenario only | *[[Wil Knights]] - Default character for the first part of the scenario only | ||
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*Blue Water | *Blue Water | ||
*Fire Charm | *Fire Charm | ||
==Notable Enemies== | ==Notable Enemies== | ||
*Ruffian - Disguised as townspeople | *Ruffian - Disguised as townspeople | ||
*Slime - Sewer only | *Slime - Sewer only | ||
==Notes== | ==Notes== | ||
*If you choose [[Cordelia]] to go to the City of Night in Wil's place she will die during the scenario. | *If you choose [[Cordelia]] to go to the City of Night in Wil's place she will die during the scenario. | ||
*If you have done any of Wil's scenarios after this one, before attempting this one, it will be impossible to recruit [[Cordelia]]. She informs you in the Inn that she is ill and does not want to go. This is obviously to keep with the continuity of the game and her later role in the game. | *If you have done any of Wil's scenarios after this one, before attempting this one, it will be impossible to recruit [[Cordelia]]. She informs you in the Inn that she is ill and does not want to go. This is obviously to keep with the continuity of the game and her later role in the game. | ||
[[Category:SaGa Frontier 2 quests]] | [[Category:SaGa Frontier 2 quests]] |