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Editing 1235 - Wil's Departure
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Follow the straight forward path (picking up the various pieces of treasure along the way) until you reach another crossroads, surrounded by water and 3 frog-sprite enemies. Heading north is a dead end at the moment (another scenario will explore this section), to the right is a powerful undead monster, the Blue Skeleton, who guards an Amber Maleate (Tree/Beast Quell). It is possible to run around him, but it is difficult so make sure you save/quicksave before entering. | Follow the straight forward path (picking up the various pieces of treasure along the way) until you reach another crossroads, surrounded by water and 3 frog-sprite enemies. Heading north is a dead end at the moment (another scenario will explore this section), to the right is a powerful undead monster, the Blue Skeleton, who guards an Amber Maleate (Tree/Beast Quell). It is possible to run around him, but it is difficult so make sure you save/quicksave before entering. | ||
To continue take the southern path past the frogs into the next screen. | To continue take the southern path past the frogs into the next screen. Head up the stairs and through the door/south to yet another crossways. Head right into the small room to pick up the main Quell, the Kris Knife (??? Quell sword), guarded by the unique Xenotype enemy only found here. Head left into another small room to find the Pocket Dragon (Stone Quell) and a powerful Land Urchin enemy. | ||
When you have gotten everything you want | When you have gotten everything you want to ascend the large staircase to return to Westia and complete the scenario. | ||
==Characters== | ==Characters== | ||
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==Notable Enemies== | ==Notable Enemies== | ||
*Ghoul/Ghoula - 400-480 HP, chance to drop small amounts of crowns and Hat armour | *Ghoul/Ghoula - 400-480 HP, chance to drop small amounts of crowns and Hat armour | ||
*Xenotype - 888 HP, unique enemy only found in the Kris Knife room | *Xenotype - 888 HP, unique enemy only found in the Kris Knife room | ||
*Blue Skeleton - 796 HP, chance to drop the very useful Dead Stone, but is a very strong opponent | *Blue Skeleton - 796 HP, chance to drop the very useful Dead Stone, but is a very strong opponent | ||
*Land Urchin - 1158 HP, chance to drop Green Glass, | *Land Urchin - 1158 HP, chance to drop Green Glass, but is a very strong opponent | ||
==Notes== | ==Notes== | ||
*It is possible to train indefinitely at the Hahn Nova Ruins. By not collecting any of the 3 Quell items needed to complete the scenario you can return to [[Westia]] at any point to shop and rest in the Inn. | *It is possible to train indefinitely at the Hahn Nova Ruins. By not collecting any of the 3 Quell items needed to complete the scenario you can return to [[Westia]] at any point to shop and rest in the Inn. | ||
*The Blue Skeleton located in the Amber Maleate room is a fairly strong monster able to Spark several [[SaGa Frontier 2 Arts|Arts]] early on in the game. | *The Blue Skeleton located in the Amber Maleate room is a fairly strong monster able to Spark several [[SaGa Frontier 2 Arts|Arts]] early on in the game. | ||
[[Category:SaGa Frontier 2 quests]] | [[Category:SaGa Frontier 2 quests]] |