SaGa Frontier 2 Arts

Arts are the collective term for attacks and spells in SaGa Frontier 2. Arts are learnt through the constant use of weapons and Anima (spells), or by manually inputting battle commands in a Duel. Any Art that has been used can be equipped to any character you currently have in your party, dependant on their weapons/equipment.

Each Art has it's own 'spark' level which determines how difficult it is to learn, and how strong the enemy has to be before you learn it. In general, the harder or more powerful the Art the stronger the enemy needs to be in order to learn it. A character's Skill Level in a given weapon/Anima does not affect how easy it is to learn. Skill Levels only affect how powerful an Art is, and how likely it is to Spark new Arts or cause Status Effects.

Arts are broken down into 3 separate categories: Weapon Arts, Spell Arts and Hybrid Arts.

Weapon Arts
The most common type of Art, Weapon Arts require only the use of a weapon. Weapon Arts are arranged by Weapon Type and consume WP when used.  Martial 

''Note: Ogre Run and Dragon Revolution cannot be learnt in a Duel. They can only be learnt at the end of a battle. Once learnt, Dragon Revolution can be used in a Duel, but Ogre run cannot. Lastly, Counter is a default move that has a chance to negate an enemy move and cause them damage. It has a fixed chance of being activated during an enemy turn if you are using Martial Arts.''

Spell Arts
Spell Arts are, as the name implies, the magical form of Arts and require the use of various forms of Anima and SP. Spell Arts are arranged by Anima type and can be either offensive, defensive or recovery. ''Note: Spells classified as "Anima + Anima" cannot be learnt or used in a Duel. They can only be learnt at the end of a battle. The Anima(s) listed are the different types required to use the Art once it has been learnt.''

Hybrid Arts
Hybrid Arts are a combination of Weapon and Spell Arts, using both a weapon and Anima. As these Arts are a combination they can deal large amounts of damage, or heal characters. The power of Hybrid Arts are based on both the weapon and Anima(s) skill levels. Hybrid Arts are also arranged by Weapon Type and consume SP (only) when used.