Unlimited Saga Spells

Spell Arts are the various magic abilities used in Unlimited Saga. Spell Arts come in 6 different elements and can be offensive, defensive or supportive. They can be cast by using a Familiar (from a characters' Growth Panel) or by learning them permanently from a Magic Tablet. Higher level Familiars and Magic Tablets will have stronger spells on them, but the most powerful Spell Arts can only be created through the use of a Magic Blender Growth Panel (in italics).

Fire Arts
Fire Arts are largely offensive.
 * Detect Aura - Lower enemy HP defence
 * Fire Veil - Fire element up
 * Fire Arrows - Offensive heat spell
 * Fire Shield - Block Ice attacks
 * Power Surge - Increase ally strength
 * Fire Wall - Cancel Ice attacks
 * Corona - Mass spell
 * Holy Seal - Offensive spell
 * Intensity - Berserk effect
 * Power Gust - Offensive spell
 * Moving Fire Wall - Cancel Ice attacks
 * Crimson Flare - Darkness effect

Water Arts
Water Arts are a mix of healing and offensive spells.
 * Detect Undead - Lower Undead HP defence. Locate Undeads on the field map
 * Water Veil - Water element up
 * Rainbringer - Increases number of "Water" panels in magic reel
 * Bubble Blow - Offensive water spell
 * Purify - Recover ally target HP and remove status effects
 * Water Shield - Block Heat attacks
 * Ice Needle - Mass spell
 * Trickle - Cancel an enemy turn
 * Time Stop
 * Thunderclap - Paralysis effect
 * Ice Nine - Turns all panels in magic reel into "Water"or "Forbidden" element
 * Refresh - Remove status effect

Earth Arts
Earth Arts are largely supportive spells.
 * Detect Animal - Lower HP defence of Beast, Wildling & Giants. Detect animal classes on the field map
 * Earth Veil - Earth element up
 * Boulder - Offensive earth spell
 * Sleep - Sleep effect
 * Build Up - Raise strength and endurance
 * Anti-Fear - Remove mental status effect
 * Animal Charmer - Weakens Beasts, Wildlings & Birds
 * Aegis Shield - Block elements
 * Fear - Fear effect
 * Power Rise - Raises strength
 * Mega Power Rise - Raises strength (lasts longer than Power Rise)
 * Pellet - Mass spell

Wood Arts
Wood Arts are used primarily defensive spells offering increased HP recovery, defence or resistance to attacks.
 * Detect Plantoids - Lower HP defence of plants and insects. Locate plants & insects on the field map.
 * Wood Veil - Wood element up
 * Overgrowth - Increases number of "Wood" panels in magic reel
 * Life Boost - Increase HP recovery rate
 * Recycle - Increase primary weapon durability
 * Missile Guard - Block Pierce attacks
 * Meditation - Raise Spirit & Magic
 * Thunderbringer - Offensive Wood spell
 * Green Requiem - Blackout effect
 * Forest Shield - Block physical attacks
 * Restoration - Fully restores HP & removes mental status effect
 * Holy Lightning

Metal Arts
A mix of support and offense spells.
 * Detect Gold - Lower HP defence of mimics. Locate gold on the field map
 * Metal Veil - Metal element up
 * Magic Lock - Paralysis to Mimics
 * Shock - Mass spell
 * Armor Blessing - Raise armour defence
 * Weapon Blessing - Raise weapon strength
 * Supersonic - Mass spell, Numb effect
 * Mind Lock - Block non-element attacks
 * Detect Treasure - Locate treasure chests/items on the field map
 * Sharpness - Raise bladed weapon strength
 * Gold Thumb - Petrify effect
 * Siren - Mass spell

Forbidden Arts
Forbidden Arts can only be learnt from a Magic Tablet, and are not available via a Familiar. For this reasons Forbidden spells are extremely deadly, dealing both high damage and crippling status effects to enemies.
 * Detect Blood - Reduces enemy Life Protection
 * Seal of the Abyss - Paralysis effect
 * Degeneration - Poison effect
 * Weakness - Lower enemy strength and endurance
 * Spell Magnet - Caster becomes target of enemy spells.
 * Psycho Noise - Mass attack, lowering enemy Spirit, Magic and elements
 * Blaster - Blackout effect
 * Ophion - Cannot deal any HP damage, but high chances of LP damage

See also List of Arts