Roles

Roles are a special gameplay element in SaGa Frontier 2. A "Role" can be assigned to any one character at a time (with the exception of Solo Action) and it effects various stats or abilities in battle. The following lists the 28 Roles available in the game. (They are arranged by; Role Title : Who it affects : Role description : Who unlocks it)

Ace : Self : Increases Combo Attack with previous person’s action : Cordelia

Bandwagon : Self : Increases Combo Attack with next person’s action : Eleanor

Blitz: Self : Increases efficiency of Arts/Spells 25%, Lower shield efficiency and evasion rate 75% : Meythia

Cannonball : Self : Increase speed 25% (Acts first in battle) : Gustave XIII (age 15)

Commander : Other allies : Increase efficiency of Arts/Spells 9%, Increase evasion and defence of shields by 50% : Nebelstern

Counter : Self: Increases probability of “Counter” and “Reaction Shot” by 20% : Diana

Decoy : Self : Character becomes focus of most enemy attacks : Sargon

Defence : Other allies : Increases denfence of armour by 10% : Raymond

Diplomat : -/- : Increases success of “Call a truce” and “Mercy please!” by 20% : Greta

Diversion : All enemies : Lower’s enemy Combo Attack probability : Primiera

Dodge : Self : Doubles evasion : Ventarbre

Getaway : -/- : Increases success of “Flee” and “Escape” by 20% : Roberto

Heavy Atk : Self : Increase efficiency of Arts/Spells 12% : William, Watts

Heavy Spell : Self :Increases Spell power 25% : Narcisse

Intimidate : -/- : Increases success of “Drive away”, “Leave” and “Let go” by 20% : Tyler

Leader : All allies : Increase speed 10% : Gustave XIII (age 28)

Marksman : Self : Increases efficiency of Bow Arts/Spells 37% : Labelle

Perplexion : All enemies : Lowers enemy Spell power 20% : Ginny Knights

Preemptive : All enemies : Decreases enemy chance of first strike (and after failed negotiations) : Julia

Protean : Self : Increase SP Regen 1 : Cielmer

Recover : Self : Increases effect of healing spells 25% : Nina

Scout : -/- : Combat order maintained : Wil Knights

Solo Action : Self : Increase chance of learning, Decreases Combos: Automatic/Default Role

Spell Atk : Self: Increase Spell power 50%, Lower armor defence 20% : Gustaf

Support : Other allies : Increases efficiency of Arts/Spells 12% : Kelvin

Versatile : Self : lowers enemy evasion 75% : Rich Knights

WALL : Self : Increases armor defence 20% : Patrick

War God : Self : Increase efficiency of Arts/Spells 50%, WP/SP NOT regenerated