Romancing SaGa 2

Romancing Saga 2 (ロマンシング サ・ガ2) is the fifth game in the SaGa series (2nd in the Romancing SaGa SNES trilogy). Like the previous SaGa trilogy, the only storyline connection between the three is the presence of "The Bard" (AKA: Haolahn, mascot of the entire trilogy).

Game composer Kenji Itō (who is also known for his work on the Mana series) composed the score.

An i-mode (exclusive to Japan) version of the game was released on November 1, 2011.

A rerelease (Japan exclusive) was released on the Wii's Virtual Console on March 23, 2010 with items from other SaGa games in addition to 2 new classes: Ninja, and Onmyoji Monk, a new battle formation and a bonus dungeon which can be bought as DLC with 4 variants

In Romancing SaGa 2, the player plays as the Emperor or Empress of Barene, a castle located in the northwest corner of the game's world: Avalon. He or she begins the game as King Leon and later plays as his various heirs down through the years. Leon hands his kingdom over to his son, Gellard. At the end of Gellard's reign and so on, the player is able to choose his or her own successor and pass on Gellard's abilities to them. At the end of each generation, he or she will be given a choice of four heirs. Their identity is based on a combination of chance and anyone whom the player has assisted or allied within in a past generation.

The player has to defeat all Seven Heroes.

Characters
List of Romancing Sa-ga 2 Characters
 * Leon
 * Victor
 * Gellard, Leon's son
 * The Final Emperor/Empress, the character can be named whatever suits the player
 * Human Classes
 * Non-Human Classes
 * Fair-Haired heroes (Accessible by Pro Action Replay Codes)
 * Oaive
 * Bard
 * Harold
 * Toma
 * Hiraga
 * Coppelia
 * Witch
 * Mermaid
 * Saifreet
 * Hive Queen
 * Sekishusei
 * Ato
 * Sorceror
 * Garon
 * The Seven Heroes, major antagonists

Tech System
The technique system in Romancing SaGa 2 was the first of the series to utilize a "spark" system. This system would become one of the cornerstones to how later RS games handle tech learning.

In this game, using a weapon gives you the random chance to spark a new technique in battle. The requirements can be somewhat stringent an counter-intuitive at times. However, not all characters can spark all the techniques. The list of techs available for sparking to a particular character is dependent upon their spark type.


 * Tech Sparking


 * Raw Tech Data


 * Tech Spark Types