Diana (Romancing SaGa)

Diana is a character in Romancing SaGa: Minstrel Song for the Playstation 2. She is Albert's sister and was to be wed to Prince Neidhart, until monsters besieged Isthmus Keep. She is the daughter of Lord Rudolf and Lady Mariah and is found in the town of Godongo. She cannot be recruited if Albert is in the player's party, and she cannot be recruited at all if playing as Albert, since his story is focused on his search for her.

Role in Story
Diana is first seen during Albert's story, directing him in the game's basic functions. Her, Albert, and two guards go into the cave nearby in order for Albert to slay the monster lurking there as a rite of adulthood. However, an army of monsters attacks Isthmus Keep, causing the two to be seperated. She is briefly controlled by the player in a battle she is destined to lose. Then, she is lost to Albert's party forever. Her ultimate fate depends on the make-up of Albert's party. If Neidhart is not within the party, Diana is revealed to be very much alive, sheltered in Neidhart;s Castle during the player's battle with Saruin, acting on behalf of a desperate Constance. If Neidhart is within the party, Albert will come to terms with Diana's possible death and move on. Her canon fate is currently unknown.

Battle
Diana, upon recruitment, carries her Queen Sword (Power: 18) with her, which functions as a Short Sword, and is always equipped on her person. Her starting class, Rosalian Lancer, allows her to act quickly if fighting in Trick Mode, thus goading the player to have her focused on acting quickly. She is the best with the Dexterity statistic, though she can use brute strength if she has to. Her Magic capability is low, so she will not make a decent mage.

Trivia
If the player goes to the town of Bruelle and runs near the blocked part of town (guards will halt your progress) they will see Diana pacing back and forth in the area beyond. Since the player can never interact with this part of town in either quest or battle, this is most likely a glitch that was overlooked in the game's final development.