SaGa 3: Jikuu no Hasha

Jikū no Hasha ~ Sa・Ga 3 [Kanketsu Hen]​ (時空の覇者 Sa・Ga3 [完結編]  lit. The Ruler of Time and Space ~ SaGa3 [Final Chapter]), originally titled Final Fantasy Legend III in North America, is the third game in the SaGa series. Initially released for the Game Boy in Japan in December 1991, the game was made available in North America nearly two years later in September 1993.

While the title retains many similarities to its predecessors in terms of style and gameplay, the game's development was headed by series newcomer Chihiro Fujioka, who also served as composer alongside Ryuji Sasai.

An enhanced remake for the Nintendo DS titled ''SaGa 3: Jikuu no Hasha: Shadow or Light was released exclusively in Japan in 2011 featuring three-dimensional graphics, new story elements, and an arranged soundtrack.

Plot
The story combines fantasy and sci-fi elements. Four characters, Arthur, Curtis, Gloria and Sharon, are sent back in time to prevent a massive global flood from destroying the world. To accomplish their mission, the heroes, along with companions aiding them on their journey, must travel through time by augmenting their flying time ship, the Talon, with 13 upgrade units from the past and future.

Main characters

 * Arthur/Dune:
 * Curtis/Polnareff:
 * Gloria/Milfie:
 * Sharon/Sireugh:

Party guests

 * Myron/Melrose:
 * Lara/Freyja:
 * Dion/Dior:
 * Faye/Nemesis:
 * Borgin/Volage:

Supporting characters

 * Elder/Gil:
 * Cronos:
 * Grandma:
 * Dr. Pulsar, Dr. Borges and Dr. Quasar:
 * Buzi/Barzai, Shar/Charles, Juba/Zkauba and Masa/Masamume:
 * Sol:

Bosses

 * Waterhag/Sahuagin:
 * Dogra:
 * Ashura:
 * Chaos:
 * Maitreya:
 * Fenrir:
 * Guha/Belial:
 * Dahak/Pagos:
 * Jorgandr/Jormugandr:
 * Aggron/Volvokk:
 * Ballor/Tyr:
 * Xagor/Ragna:

Development
SaGa 3 was developed by the newly-established Osaka branch of Square, who would go on to produce Final Fantasy Mystic Quest for the SNES. The game was produced by Chihiro Fuijoka, and stands as the only mainline entry in the series not produced by series creator Akitoshi Kawazu. This largely explains why the game lacked many of the unique features of the earlier entries, and utilized a more conventional leveling system. Despite this, the new studio was said by the producer to have poured a lot of effort into the title in order to prove themselves to the company.

The game was also the first translation project by Ted Woolsey who would go on to translate many of Square's most iconic games for the SNES. Like its two predecessors, the English version was re-branded as a Final Fantasy title due to the series' popularity in the Western territories.

When the game was remade for the DS, in addition to the new graphics, the gameplay was altered to make it more in line with the original SaGa games, by removing the conventional EXP system with the earlier entries' mechanics.

External Link

 * Fantasy Anime shrine